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Roy's Hardcore Challenge

General discussion of Tale of Two Wastelands
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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

No, not allowed.

Post by RoyBatty » Sun Jan 25, 2015 4:13 pm

No, not allowed.


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EnderDragonFire
Posts: 370
Joined: Sat Feb 01, 2014 6:50 pm

Can I use Senterpat's perk

Post by EnderDragonFire » Sun Jan 25, 2015 5:10 pm

Can I use Senterpat's perk overhaul mod? Not his more perks conversion, just the one that re-balances vanilla perks. 

If you have not used the mod, here is the description of what it does:


[collapsed title=Description] Modified Perks


All text entries have been modified to reflect changes.  


***Perks that boost skills***


These perks gave boosts to skills, which is pointless in a game like TTW where the max level is 50.  




  • Daddy's Boy/Girl Just like dear old Dad, you've devoted your time to intellectual pursuits. You gain an additional 5 points to both the Science and Medicine skills. -Changed to +5% health from healing items.  


  • Little Leaguer Years as the Vault little league MVP have honed your hitting and throwing. With every rank, you gain 5 points of Melee Weapons skill and 5 points of Explosives skill. -Changed to +4% melee damage and throw weapons 10% faster and farther.  


  • Gun Nut You're obsessed with using and maintaining a wide variety of conventional firearms. With each rank of the Gun Nut perk, you gain an additional 5 points to the Small Guns and Repair skills. -Changed to 5% reduced gun spread and 5% reduced item damage. *Spread will only apply to weapons using the Guns skill, the item damage mod will will affect any item, armor or weapon.  


  • Cyborg You've made permanent enhancements to your body! The Cyborg perk instantly adds +10% to your Damage, Poison, and Radiation Resistances, and 10 points to the Energy Weapons skill. -Changed +10 Energy Weapons to 5% Energy weapon damage.  


  • Scoundrel Take the Scoundrel perk, and you can use your wily charms to influence people -- each rank raises your Speech and Barter skills by 5 points. -Changed to 5% improved bartering.  


  • Thief With each rank of the Thief perk, you gain an immediate bonus of 5 points to both the Sneak and Lockpick skills. -Changed to 15% movespeed while sneaking  


  • Impartial Meditation -  With the Impartial Mediation perk, you gain an extra 30 points to Speech... so long as you maintain a Neutral Karma level. -Changed to +15% improved bartering prices.  


  • Covert Ops You've recovered all the hidden intel from Operation:Anchorage. Good work, soldier! (+3 Science, Small Guns and Lockpick) -Changed to +3% weapon damage.   


  • Survival Expert - Changes the +2/4/6 Med/Science and +2/4/6 Sneak/Speech bonuses to +3%/6%/9% Health from healing items and 4%/8%/12% sneak speed.  


***Changes to "Useless" Perks***    




  • Alertness You've learned to keep your senses alert to any danger. When crouched and not moving you gain a +2 to your Perception attribute to help you find enemies before they find you. -Removed +2 perception, will now grant you enhanced sensors.  


  • Hunter  In combat, you do +75% Critical Damage against animals and mutated animals. -Added +15% critical chance, reduced critical damage to 40%, also will now affect mutated insects and abominations.  


  • Computer Whiz Fail a hack attempt and get locked out of a computer? Not if you're a Computer Whiz! With this perk, you can attempt to re-hack any computer you were previously locked out of. -Changed to bypass hacking at the cost of 25 action points, skill requirement changed from 70 to 100.  


  • Infiltrator With Infiltrator, if a lock is broken, and can't normally be picked again, you can attempt to pick it again one more time. This includes locks previously broken by a "Force Lock" attempt. -Changed to bypass lockpicking at the cost of a bobby pin, skill requirement changed from 70 to 100.  


***Misc Changes to Other Vanilla Perks***  




  • Intense Training - Removed completely, replaced with 7 perks that will each raise a special by 1. Level req. has also been raised to 10.  *Intense training was changed because a) it made it so it doesn't matter what specials you started with and b) level 2 was too early a requirement


  •   Lifegiver - Reinstated 2 additional ranks that were cut, reduced each rank from 30 to 25.  


  • Child at Heart - Though not available in default NV there are still a number of dialogue options for it. Will work with or w/o this mod.   In Shining Armor - Was completely broken due to a faulty condition, also the +2 dt from eyewear wasn't attached. Fixed. Also added some items that should have been on the formlist.  


  • Wild Wasteland - Is automatically granted to the player. I've also removed the message and sound that play. Now the Mojave just has a few quirky encounters like FO3.  


  • Grunt - 25% damage was a bit OP, has been nerfed to 10%, and additionally reloads the listed guns 10% faster, the combat knife attacks 15% faster.      


New Traits




  • Vault Dweller - A sheltered life in the vault has granted you with a sturdy physique (+50 life) However, you have little resistance to the dangers of the wastes. (-75 Radiation Resistance, -75 Poison Resistance.)    


Disabled Perks




  • Here and Now


  • Lessons Learned


  • Swift Learner


 [/collapsed] 


"Who are you, who do not know your history?"



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Just FYI: PANZER allows

Post by TJ » Sun Jan 25, 2015 5:36 pm

Just FYI: PANZER allows unlimited traits.


My project Dash is on Kickstarter!



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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

TJ wrote:

Post by KeltecRFB » Sun Jan 25, 2015 6:01 pm

[quote=TJ]


Just FYI: PANZER allows unlimited traits.


[/quote]


Because regardless of how many you get, you are still going to bleed ... lol.


"Si vis pacem, para bellum!"

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EnderDragonFire
Posts: 370
Joined: Sat Feb 01, 2014 6:50 pm

I imagine that taking all the

Post by EnderDragonFire » Sun Jan 25, 2015 7:24 pm

I imagine that taking all the traits would put you in an early grave, some of them have serious drawbackes, espeically combines. And some directly counteract each other. 


"Who are you, who do not know your history?"



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Senterpat's Perk Rebalance is

Post by RoyBatty » Sun Jan 25, 2015 9:42 pm

Senterpat's Perk Rebalance is OK.


Don't take more than two traits please. I prefer NO traits myself except WW.


 


 


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EnderDragonFire
Posts: 370
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Not off to a promising start

Post by EnderDragonFire » Tue Jan 27, 2015 5:08 am

Not off to a promising start at all... Very Hard with PANZER is a diff rent game entirely. I barely made it out of the vault alive, and was immediately set upon by a Yao Gui, Talon Mercs, and... and... An Albino Radscoripion. 


I did find my first awop areas and stumble upon some rather strange looking ammunition. Tiny and blue and very very valuable. 


"Who are you, who do not know your history?"



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Sounds like you've already

Post by RoyBatty » Tue Jan 27, 2015 4:57 pm

Sounds like you've already had a good time. Good Luck, you're gonna need it. :D


 


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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

keep logging though, that's

Post by Puppettron » Tue Jan 27, 2015 5:26 pm

keep logging though, that's the fun part.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

And there is nothing

Post by KeltecRFB » Tue Jan 27, 2015 5:31 pm

And there is nothing dishonorable about running or what the SEALS labeled as "Tactical Retreat" ... smiley


"Si vis pacem, para bellum!"

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