This isn't a TTW issue, but I'm sure it'll have to be dealt with somewhere along the line.
It all comes from something I noticed after accidentally blasting Dogmeat at close range with a combat shotgun. Amazed that I hadn't just killed him, I opened up the companion wheel to use a stimpak on him and it displayed his health at 5,000. This struck me as a bit much, so I looked Dogmeat up on the wiki to see what it was supposed to be.
With the addition of Broken Steel, Fawkes, Dogmeat and RL-3 are given insane levels of health, supposedly to compensate for their inability to wear armor and help them survive high level play. At level 30 (Broken Steel's max), Fawkes and Dogmeat will have 15,000 each, and RL-3 has 10,500. Compared to a Behemoth's mere 2000, Bethesda may have overdone it just a tiny bit. This gets even crazier at TTW's level cap of fifty.
So some balancing is in order. What do you think I should give these three as a fair amount of heath per level? I'm using the TTW Essential Companions Mod, so I'm not worried about them dying. But Dogmeat shouldn't be able to take a pounding from an entire mob of Supermutants, either.
(And seriously, with raiders and such? Mutt's stealing all my kills.
)