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Tale of Three Wastelands?

General discussion of Tale of Two Wastelands
nightstalker117313
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Tale of Three Wastelands?

Post by nightstalker117313 » Mon Feb 03, 2014 12:49 pm

So, is the Tale of Two Wastelands team going to work on a Tale of Three Wastelands when Fallout 4 comes if it is possible?


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Risewild
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If it will be possible I can

Post by Risewild » Mon Feb 03, 2014 1:26 pm

If it will be possible I can risk to say that yes there are good chances of it happening.


But that is my opinion, not to be taken by a TTW team promise cheeky.


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NILLOC 916
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Isn't Fallout 4 supposed to

Post by NILLOC 916 » Mon Feb 03, 2014 4:37 pm

Isn't Fallout 4 supposed to be using a different engine ?


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JaxFirehart
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Yep that will make our job

Post by JaxFirehart » Mon Feb 03, 2014 4:39 pm

Yep that will make our job MUCH harder.



JaxFirehart
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Not in the same way.

Post by JaxFirehart » Tue Feb 04, 2014 12:13 am

Not in the same way.


Anything is possible, but it would become orders of magnitude quicker.



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Risewild
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With luck it will be a new

Post by Risewild » Tue Feb 04, 2014 12:31 am

With luck it will be a new engine but still based on the gamebryo one (like Skyrim with the Creation Engine). If that happens then I believe it will be possible (we can see something like that working for Skywind for example) with a lot of work.


In last resource maybe have to remake the entire Fallout 3 and Fallout NV in the new engine, crying like "Fallout the Story" team is remaking the first fallout game using the Fallout New Vegas GECK.


Anyway, if it is possible it will be due to a huge amount of headaches, effort and work put into it smiley.


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NILLOC 916
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I can only assume that would

Post by NILLOC 916 » Tue Feb 04, 2014 12:36 am

I can only assume that would take such a long time though, by the time y'all finish they'd be on Fo5.


Cocaine is a hell of a drug.
- Rick James.

thermador
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Assuming Fallout 4 will use

Post by thermador » Tue Feb 04, 2014 1:52 am

Assuming Fallout 4 will use the Skyrim engine, yes it will be possible, but it will be extremely difficult.


The developers of TES5edit have made a lot of scripts for porting Oblivion content (very similar to Fallout 3 / NV content) to the Skyrim engine.  However, there is no good path for a lot of ref types, including quests and scripts.  So, at a minimum, all quests and scripts will have to be hand-ported.  Also, meshes from Oblivion tend to be "crashy" in the Skyrim engine and need reworking in nifscope etc.  And a million other little things.


I gave up trying to contribute to Skywind because of the difficulty of learning the Skywind "Creation Kit" - the scripting language has a lot of differences, and everything seems like ten times as much work.  Even a dead simple quest takes hours because of the number of forms and checkboxes and so forth that are now required.


tl;dr: i wouldn't hold onto much hope for porting FO3 or FNV to the Skyrim engine



Four Dyce
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I have no doubt that Fallout

Post by Four Dyce » Tue Feb 11, 2014 4:01 am

I have no doubt that Fallout 4 will use the Skyrim engine, but the thing I'm wondering is will Bethesda let Obsidian do another Fallout game of their own using said engine like they did with New Vegas? That would something to think about.


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The Unspeakable Horror
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In an interview almost

Post by The Unspeakable Horror » Tue Feb 11, 2014 4:31 pm

In an interview almost exactly a year ago, Feargus Urquhart said he'd love to do another one. http://www.rockpapershotgun.com/2013/02/12/and-heres-obsidians-idea-for-fallout-new-vegas-2/


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