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Deathclaws in CW

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CourierSix
Posts: 181
Joined: Sun Nov 17, 2013 5:07 pm

Deathclaws in CW

Post by CourierSix » Sat Feb 22, 2014 2:07 am

This came up on chat earlier, and also I encountered it in my game.


Deathclaws start spawning all over the place in the CW around 15-20. This makes sense, as it's near top level in Fallout 3, but in Fallout NV, the top level is 50, and even a level 50 character would be ill advised to take on a group of Deathclaws.


It might be wise to move these Deathclaws up in the leveled lists, to ensure they don't spawn too early, or to remove them entirely. I'd be entirely against having weaker Deathclaws in the CW, but as with the Super Mutant debate, I might be on the less popular side of the argument there. So I thought it'd be wise to post this publicly to make sure everyone got a say :P


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I'm glad we understand one another.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

I intend to adjust DC lists

Post by JaxFirehart » Sat Feb 22, 2014 2:51 am

I intend to adjust DC lists to correspond with NV lists, where appropriate. I just need to DO it at some point. Like with most things...



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