Hey there! I'm new here. wanted to introduce myself and ask a couple questions. I've been using mods since Morrowind and have cracked open editors but only to mess with level list. I've been going through the site so hopefully my questions wont be too redundant. first off i found the FAQs sections but i was wondering if there is a more detailed list of changes/additions that TTW makes to Fallout 3/FNV? can companions travel between wastelands? i have other questions but they are regarding mods
HELLO ALL!
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freakydoo
- Posts: 232
- Joined: Sun Nov 24, 2013 1:33 am
HELLO ALL!
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freakydoo
- Posts: 232
- Joined: Sun Nov 24, 2013 1:33 am
just started my new game and
just started my new game and must say no issues thus far (none i didn't cause myself anyways :) ). my starting load order look like this:
FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
CaravanPack.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
TaleOfTwoWastelands.esm=1
Project Nevada - Core.esm=1
Project Nevada - Equipment.esm=1
Project Nevada - Extra Options.esm=1
oHUD.esm=1
Project Nevada - Rebalance.esp=1
Project Nevada - Cyberware.esp=1
TTW_Bobbleheads.esp=0
TTW_StashPackOptions.esp=1
TTW_NoKarmaDCFollowers.esp=0
TTW_MoreCookingItems.esp=1
TTW_XPReduction.esp=0
Project Nevada - Cyberware Additions.esp=1
Project Nevada - Rebalance Complete.esp=1
Project Nevada - All DLC.esp=1
Project Nevada - TTW.esp=1
Delay DLC - TTW.esp=1
The Mod Configuration Menu.esp=1
DarNifiedUINV.esp=1
CASM.esp=1
FPSWeaponWheel.esp=1
HUD Extended.esp=1
JIP Companions Command & Control.esp=1
also have beware of girls type 3 mods and breeze. only had i issue with PN advanced repair cant repair. i think because i didnt have repair tools. no biggy though, turn it off and rebooted the game. im at mageton now and i think i'll add interiors next or maybe Unofficial patched. any suggestion as to what patches currently work with TTW?
i have to give a big thanks to the TTW team, always like FO3 for the environment and story line but liked FNV game mechanics now i get the best of both worlds. also thank you so much modders for for the patches to make so many great mods work with TTW.
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Thatchor
- Posts: 389
- Joined: Tue Oct 15, 2013 10:31 pm
Glad everything is working
Glad everything is working for you! PN's alternative repair is a little tricky if you don't know how to use it. Essentially you need repair tools, which replaced repair kits. They have 20 uses. You'll need these IN ADDITION to similar weapons. So if you had:
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3 Chinese Pistols -
Repair Kit with 1 use
You could repair your weapon once, even though you have 3 Chinese Pistols. The repair kit will also be consumed. How much it repairs will be based on your repair skill. You can make repair kits that have 20 uses with clutter items. I forget what items it is, but it's something like duct tape, wonderglue, wrench, and... so anyway. Have fun!
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freakydoo
- Posts: 232
- Joined: Sun Nov 24, 2013 1:33 am
i just decided to not use it
i just decided to not use it for the time being seem to me that without ttw pn would load repair tool into your inventory upon turning on alternative repair... for now i'll keep things simple. just added YUP, TTW interiors, and more perks merged, hoping things will continue to run smooth. then maybe wmx, last thing i do will be to add high res textures.