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URWL NV, TTW and other mods

General discussion of Tale of Two Wastelands
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ArgusMercenary
Posts: 54
Joined: Sun Sep 08, 2013 9:24 pm

URWL NV, TTW and other mods

Post by ArgusMercenary » Mon Oct 28, 2013 5:34 am

Ok, so I was told by the author of URWL NV that his mod could be made compatible with TTW, URWL NV works fine with TTW there's no crashes or anything but the issue is that without the right ISMs and the correct worldspace, URWL NV will not function in the CW, Anchorage, the Pitt, Point Lookout, etc. So how would I go about doing this right? I already tried to add the CW's worldspace into URWL NV through FNVEdit by using URWL ENB  for FO3 as a reference. Otherwise, I would just merge both mods together, to make one single weather mod that functions in both FO3 and FONV


Now for the "other mods" part, I'd also like to add FNV mod items into the CWs factions. I tried this as well with some of Millenia's weapons (they're in vendor lists though), which adds items to leveled lists through script, what I tried to do was to add those factions to the respective scripts through FNVedit as well, it didn't work. I'm wondering if I should have modified the script through GECK instead. 


Any help is appreciated. 



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

FNVEdit, as of yet, cannot

Post by JaxFirehart » Mon Oct 28, 2013 1:09 pm

FNVEdit, as of yet, cannot compile scripts, so any modifications made to scripts must be done in the GECK.



ArgusMercenary
Posts: 54
Joined: Sun Sep 08, 2013 9:24 pm

Ok, so that's one thing out

Post by ArgusMercenary » Mon Oct 28, 2013 3:48 pm

Ok, so that's one thing out of the way, I'll modify the scripts through GECK then. 



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