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How many ENB and how many do not?

General discussion of Tale of Two Wastelands
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tacitus
Posts: 70
Joined: Sun Jun 22, 2014 1:35 pm

Just a quick heads up - I

Post by tacitus » Thu Aug 27, 2015 3:30 am

Just a quick heads up - I replaced the enbhost.exe (from onix) with the enbhost.exe from enb proper and daytime outdoor scenes look much better.  Not perfect but much better.



anstand
Posts: 223
Joined: Tue Feb 11, 2014 10:41 am

tacitus wrote:

Post by anstand » Thu Aug 27, 2015 1:17 pm

[quote=tacitus]


 


Not sure where to ask this ... I finally took the enb plunge. (again).  Using env 2.78 with Onix with TTW RWLE.  Its beautiful inside but outside during the day it tends to look crappy.  I am getting lots of bad edges - not just  jaggy grass but roads, etc.  I am also using a merged NMC - Large textures. My video card AMD Radeon R9 200  4G memory. Any suggestions on what I should try to tweak?


[/quote]

 


A screenshot would help.


And concerning ENB, I would never ever play Fallout without it. It's incredible to look at with the right system.



david88m
Posts: 23
Joined: Sun Jul 26, 2015 7:07 pm

Even with Reshade you can get

Post by david88m » Thu Aug 27, 2015 10:25 pm

Even with Reshade you can get good results.


[collapsed title=Screenshots] [img]https://farm6.staticflickr.com/5752/20925514802_6b25a972aa_c.jpg[/img] 


[img]https://farm6.staticflickr.com/5762/20942617181_4fa211ee52_c.jpg[/img]


[img]https://farm1.staticflickr.com/729/20312608244_c365c3406e_b.jpg[/img][/collapsed] 


 


 



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Reshade is superior imo,

Post by RoyBatty » Thu Aug 27, 2015 10:54 pm

Reshade is superior imo, supports real MSAA. I hope they find the buffer for NV soon so some of the more advanced features become available.


Image

Arkngt
Posts: 382
Joined: Fri Jun 26, 2015 7:52 pm

I can't get ReShade Framework

Post by Arkngt » Thu Aug 27, 2015 11:19 pm

I can't get ReShade Framework to work with FNV/TTW, neither when using the installer or doing it manually. It supports ambient occlusion so I would really like to check it out - plus it states that its should work 100% with FNV so not sure what's up.


»You're no match for science!« Doctor Mobius

david88m
Posts: 23
Joined: Sun Jul 26, 2015 7:07 pm

Non lo so, ho usato il

Post by david88m » Thu Aug 27, 2015 11:51 pm

I don't know, I used the installer and worked perfectly.


Ask in the Reshade forum, surely someone will help you solve the problem.



Arkngt
Posts: 382
Joined: Fri Jun 26, 2015 7:52 pm

It works now after updating

Post by Arkngt » Fri Aug 28, 2015 8:12 am

It works now after updating to ReShade Framework 1.0.0. I only get odd graphical glitches (like a superimposed ghostimage) with Ambient Occlusion, though. Oh well.


»You're no match for science!« Doctor Mobius

david88m
Posts: 23
Joined: Sun Jul 26, 2015 7:07 pm

Ambient occlusion is good but

Post by david88m » Fri Aug 28, 2015 1:02 pm


Ambient occlusion is good but still has problems...


Other effects work quite well.


 


Arkngt
Posts: 382
Joined: Fri Jun 26, 2015 7:52 pm

I get severe graphical issues

Post by Arkngt » Fri Aug 28, 2015 6:24 pm

I get severe graphical issues with AO. It can look like this. This on default settings.


»You're no match for science!« Doctor Mobius

Question
Posts: 134
Joined: Thu Jul 16, 2015 5:33 am

Okay let me see if i

Post by Question » Sat Aug 29, 2015 2:08 am

Okay let me see if i understand this correctly...


ENB presets disable the in-game post processing. This makes nightvision effects (Cateye, etc) not work.


So the nightvision effects in ENB are an attempt to simulate the game's NV effects right?


From what i can tell though, they are always on, and not dependant on whether your character actually has any NV effects on...



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