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How many ENB and how many do not?

General discussion of Tale of Two Wastelands
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Andr0idOS
Posts: 96
Joined: Fri May 02, 2014 9:12 pm

Yeah, there's definitely some

Post by Andr0idOS » Tue Oct 07, 2014 10:45 am

Yeah, there's definitely some aliasing still, but not to bad with all the AA options in ENB local turned on, along with SMAA being injected through the ENB local as well. But, of course, to each their own. :)


Thanks, those were just "in the moment" screens, I was walking around and found some particularly good spots for screenshots while exploring. It does drag my FPS down in some parts, but I'm used to it since I played for about 2 months on an i3-4010u + HD 4400, so it doesn't really bother me, especially considering that making Fallout as pretty as possible was one of my main goals with building my own PC. (I LOVE Fallout <3 But, who doesn't on this website?)


Currently waiting on TTW support for the latest RWL and Onix ENB, can't wait to switch over to that combination when it's ready.


BTW, I love your signature. "Time you enjoy wasting, isn't wasted time" An epic quote from an epic game.



charlie2good
Posts: 6
Joined: Wed Sep 24, 2014 8:42 pm

Just to reply to myself... I

Post by charlie2good » Fri Oct 10, 2014 5:01 pm

Just to reply to myself... I tried an ENB later and for some reason it performs a lot better now. I fiddled about with some settings, not sure exactly what improved my stuttering (it may well have been LOD).


Anyway, I've settled on the Enhanced Shaders as something that looks really good for me. DoF looks great in 1st person, but I enjoy playing 3rd person and you don't really get to enjoy the effect in that so I turned it off.


However, there is a problem with the very latest version of ENB for FNV - certain wall textures appear transparent. It's happened for me at the top of Tenpenny Tower, Museum of Technology, around Paradise Falls and in Calvert Mansion, and simply disabling the ENB in-game doesn't stop it - you have to remove the .dll file. It's only with the 236 version - walls are no longer invisible with the 216 version, so I think it's something to do with the new shaders. I haven't even made it to New Vegas yet so I'm not sure if it's the same with the textures there.


Anyway, just wanted to bring that issue up.



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Andr0idOS
Posts: 96
Joined: Fri May 02, 2014 9:12 pm

Open your Enblocal.ini which

Post by Andr0idOS » Sun Oct 12, 2014 8:53 pm

Open your Enblocal.ini which should be in your main Fallout installation directory. Next, search for this "FixTransparencyBugs=true"  (without the quotes)


Simply change it to false and your walls should be back to normal. I had the same problem and figured out that setting was the culprit.


 



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FiftyTifty
Posts: 493
Joined: Tue Apr 09, 2013 7:36 pm

Why are you using 236? Get

Post by FiftyTifty » Sun Oct 12, 2014 9:02 pm

Why are you using 236? Get 263.



C16
Posts: 76
Joined: Sat Sep 06, 2014 5:13 am

I love ENB's, its just

Post by C16 » Mon Oct 13, 2014 5:59 am

I love ENB's, its just sometimes they are a pain in the a' to get working.


Heres what I use 


The older version:


 


Newer:






I'd like to keep it personal.


Also, thats on my mod testing character 



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Andr0idOS
Posts: 96
Joined: Fri May 02, 2014 9:12 pm

luthien wrote:

Post by Andr0idOS » Mon Oct 13, 2014 7:00 am

[quote=luthien]


 


 



Andr0idOS wrote:

I had the same problem and figured out that setting was the culprit.


 


That's very good to know. Thanks.


[/quote]


No worries man, glad I could be helpful. :)



charlie2good
Posts: 6
Joined: Wed Sep 24, 2014 8:42 pm

Andr0idOS wrote:

Post by charlie2good » Mon Oct 13, 2014 8:19 pm

[quote=Andr0idOS]


 


Open your Enblocal.ini which should be in your main Fallout installation directory. Next, search for this "FixTransparencyBugs=true"  (without the quotes)


Simply change it to false and your walls should be back to normal. I had the same problem and figured out that setting was the culprit.


 


[/quote]Thanks! That's solved it.


 


[quote=MajinCry]


 


Why are you using 236? Get 263.


[/quote]That's the one I meant



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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

With a new video card, RWLE,

Post by KeltecRFB » Thu Aug 20, 2015 3:08 pm

With a new video card, RWLE, and other mods, I have decided to end my use of ENB and witness a huge jump in resources and another 30 FPS.


I have Dynavision 3, RWLE, RWLE Reshade SweetFX, and FPS Counter by Fallout2AM installed which is more for my monitoring until I get my game built which incidentally I may be finishing during Fallout 4 ... lol.


Those like Roy, who are not running ENB, what other mods  besides Dynavision X, are you using for graphic improvement outside of ENB?


"Si vis pacem, para bellum!"

Lyndi
Posts: 555
Joined: Tue Jul 07, 2015 8:32 pm

I don't use ENB's either. The

Post by Lyndi » Thu Aug 20, 2015 6:40 pm

I don't use ENB's either. The ones I did try all had issues. I just use RWL and every high end texture pack I could get my hands on to make things pretty. I've also forced high end SLi AA to get rid of as many jagged edges as possible. I can not stand jaggies.


Produces the programming equivalent of coffee stains.

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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

I use RWLE, and tweak the

Post by RoyBatty » Thu Aug 20, 2015 10:45 pm

I use RWLE, and tweak the nvidia driver a tad to enable better AO.


Image

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