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Wrong Blackhawk's model

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Comanche
Posts: 7
Joined: Thu Jul 11, 2013 9:41 pm

Wrong Blackhawk's model

Post by Comanche » Fri Jul 12, 2013 4:33 pm

Hi! Once discovered, that Blackhawk revolver's model, which Agatha gives for completing her quest is wrong. It has model of vanilla .44 Revolver instead of scoped .44 Magnum. Is it OK?



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MrMedicinal
Posts: 83
Joined: Sat Jun 15, 2013 8:57 pm
Location: Two Sun, Arizona

Perhaps it was overlooked...

Post by MrMedicinal » Fri Jul 12, 2013 5:27 pm

Perhaps it was overlooked... Are you able to mod it, and add the scope yourself through the pipboy menu? If so it might have been a design choice by the TTW team. smiley



Comanche
Posts: 7
Joined: Thu Jul 11, 2013 9:41 pm

MrMedicinal wrote:

Post by Comanche » Fri Jul 12, 2013 9:38 pm

[quote=MrMedicinal]


Perhaps it was overlooked... Are you able to mod it, and add the scope yourself through the pipboy menu? If so it might have been a design choice by the TTW team. 


[/quote]

Nope, it says that its cannot be modified)



plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

Change the model path in

Post by plumjuice » Fri Jul 12, 2013 9:39 pm

Change the model path in FNVEdit. It should be a simple matter of 'drag and drop'ing the correct value from one of the other plugins.


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



Comanche
Posts: 7
Joined: Thu Jul 11, 2013 9:41 pm

I mean, is it should be so? 

Post by Comanche » Sat Jul 13, 2013 7:20 am

I mean, is it should be so? 



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

I did that on purpose because

Post by JaxFirehart » Sat Jul 13, 2013 1:24 pm

I did that on purpose because, in New Vegas, .44s are not scoped by default. It is up for argument whether the Blackhawk, being unique, should be scoped or not, that's just how I put it for now.


Thoughts?



plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

I'd put the scope on it by

Post by plumjuice » Sat Jul 13, 2013 4:58 pm

I'd put the scope on it by default, only because (iirc) you can't attach one yourself.


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

The Ratslayer sets a

Post by TrickyVein » Sat Jul 13, 2013 5:00 pm

The Ratslayer sets a precedent that unique weapons may come with some or all weapon mods attached.


The Blackhawk is made unique with the addition of a scope.



Niar26
Posts: 57
Joined: Tue Jun 11, 2013 2:41 am

I think, as a unique weapon,

Post by Niar26 » Sat Jul 13, 2013 5:01 pm

I think, as a unique weapon, it should be scoped as it had been in fallout 3.  Changing all the Scoper 44. magnum revolvers to the non-scoped version i think is the right idea, but blackhawk is still a unique, and by giving it back its scope will make Blackhawk feel even more unique.



Comanche
Posts: 7
Joined: Thu Jul 11, 2013 9:41 pm

Niar26 wrote:

Post by Comanche » Sat Jul 13, 2013 8:34 pm

My opinion is, Niar26 and TrickyVein are absolutely right!



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