I been having a bug with my Tale of two wastelands where the rendering is too short and i can't fix it ive tried disabling all my mods but nothing happens it still does not render far the trees just pop up out of no where really close.
Rendering Bug on Pointlookout and The Pitt
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kb777
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- Joined: Tue Jul 02, 2013 1:16 am
Rendering Bug on Pointlookout and The Pitt
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plumjuice
- Posts: 460
- Joined: Wed Dec 12, 2012 11:59 am
Sounds like an lod issue to
Sounds like an lod issue to me. Load order and pictures please.
Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help
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kb777
- Posts: 11
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I posted the picture click
I posted the picture click the link im new to this so i don't know how to post it right
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
You posted the picture just
You posted the picture just fine, now we still need a load order.
Do you need help retrieving a load order?
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TrickyVein
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- Joined: Fri Mar 29, 2013 3:04 pm
For a quick fix:
For a quick fix:
Make sure that you have lod settings for your worldspaces in the .bsas for the plugins that are in your NV data directory.
You can inspect the .bsa for each yourself using the .bsa browser capability in FOMM - open up 'The Pitt - Main' and look under 'lodsettings' for anything named beginning with 'dlc01.' There should be four in total.
Similarly, for Point Lookout, open up 'Point Lookout - main' and look for just two files under 'lodsettings' beginning with 'dlc04.'
If any of these files aren't there, you can extract them from the appropriate archive from your Fallout 3 data directory to the NV data folder instead of having to run the installer again.
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plumjuice
- Posts: 460
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There was some experiencing
There was some experiencing this in the CW, and I recall a thread about someone having this in Anchorage. Are these errors Installer related and are people getting errors and just ignoring them?
OT: Do what tricky said.
Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help
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JaxFirehart
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These aren't likely to be
These aren't likely to be installer errors. I actually encountered bad LOD issues in Anchorage once, but then it went away and I have no idea why.
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kb777
- Posts: 11
- Joined: Tue Jul 02, 2013 1:16 am
I checked the lod and all of
I checked the lod and all of them are there
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kb777
- Posts: 11
- Joined: Tue Jul 02, 2013 1:16 am
All LOD files are there
All LOD files are there and it is still messed up
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TrickyVein
- Posts: 982
- Joined: Fri Mar 29, 2013 3:04 pm
Uh huh. We gotcha.
Uh huh. We gotcha.
Looking at your pic again, it looks like terrain is visible from a distance as well as LOD objects. Trees have their own LOD settings, or can be generated separately from placing them in the world like you would other static objects. Bethesda is fond of doing this.
Also check in 'meshes\landscape\lod\[name of the worldspace, in this case beginning with dlc01 and dlc04]\trees'
To see if anything is there. People were experiencing issues with 'ghost' trees or somesuch in the capital wasteland. Not sure if that was resolved or what.
In my experience, if after generating object LOD and by extension special tree LOD, deleting any object - even if you move it around - that is flagged as being 'visible from a distance' will cause the LOD mesh to persist in place of the deleted/nudged object.