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COL Enclave Replacer mod problems

General discussion of Tale of Two Wastelands
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theddd1
Posts: 2
Joined: Sat May 04, 2013 6:14 pm

COL Enclave Replacer mod problems

Post by theddd1 » Mon May 13, 2013 2:57 am

So to sum up my issue I've been trying to get this enclave armor replacer mod to work for TTW.


http://fallout3.nexusmods.com/mods/8158/?tab=2&navtag=%2Fajax%2Fmodfiles%2F%3Fid%3D8158&pUp=1


Generally it actually does work, however only for enclave officers and tesla power armor wearers but not for Enclave Soldiers. Essentially the mod isnt replacing all the vanilla enclave power armor with the newer version.


I installed it correctly and converted it to TTW correctly.


I checked in FNVedit and saw that the mod is conflicting with TTW and FNV's versions of the power armor. So I'm wondering is there any way to force this new armor mod to override all other enclave armors in the game? I've been fiddling around in FNVedit with no luck so far.


Any help is super appreciated. :)



plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

Either change the texture

Post by plumjuice » Mon May 13, 2013 5:27 am

Either change the texture/mesh paths of the armor in the TTW esm in FNVEdit (not advised) or make a copy of the replacer and rename the texture/mesh files to what the ttw esm is using, then put them in the appropriate folders.


It also sounds like you have your load order set up incorrectly if ttw is overriding the replacer. Fixing your load order should be enough on its own.


As always, make a bash/merged patch and disable then enable archive invalidation.


For future reference, post your load order in a spoiler tag.


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



theddd1
Posts: 2
Joined: Sat May 04, 2013 6:14 pm

thanks for the help, as for

Post by theddd1 » Tue May 14, 2013 3:02 am

thanks for the help, as for the load order thing, no matter what I cant make COL's armor replacer load higher in NMM. The up arrow is greyed meaning it's at the highest load order it can be, therefore TTW overrides whatever its trying to replace.


I think I'll try renaming them to what TTW is using however its sorta hard finding all of the paths that TTW is using in FNVedit.



plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

You are doing load order

Post by plumjuice » Tue May 14, 2013 6:20 am

You are doing load order wrong. You want it as low on the list as you possibly can if you want it to override everything. Please read up on it a bit.


The ttw load order is sacrosanct too.  You should know this from reading the faq.


You only need to explore the replacer plugin in order to find out which ones are being replaced.


I am unfamiliar with the replacer plugin, but I am pretty sure that there are enclave armors that appear in FO3 and not in FNV, so the replacer may not be affecting them.


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



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