The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

A small list of Issues, suggestions and comments

General discussion of Tale of Two Wastelands
Post Reply
Table Man
Posts: 15
Joined: Sat Apr 20, 2013 4:35 pm

A small list of Issues, suggestions and comments

Post by Table Man » Sun Jun 02, 2013 8:58 pm

Hey guys, I've been keeping track of a few minor issues and bugs in the game while playing. I'm not sure how many of them (if any) required me to submit a bug report or are just issues with new vegas itself (though I'm sure many of these are known already), so I'm just gonna compile them here, along with a few other issues. I'll try to keep things organized:


Missing Textures:


Here are some of the images for missing textures, I've unfortunately forgotten where I took some of these, but hopefully the image will help?


Museum of History


Hall of Columns (Capitol Building, several missing textures in this room)


 Not Sure about these two: One Two


Weird Bug in Paradise Falls:


Basically, the doors to the barracks and one other building in Paradise falls don't work, and instead have this weird mini model door next to them (which does work!).


Click


Rivet City Shop Keepers Acting Weird:


Every time I approach Rivet city, I'll find a few (the numbers vary) of the shopkeepers clumped up in an area like THIS. They'll talk to eachother, but won't move away from the spot regardless of the time of the day. I've tried enable/disable, kill/resurrect, etc. but it won't work. The only thing I've found that does work is to stand right by the door to the market, select the NPCs, and use "moveto player" command. If they're close enough to the door they'll go inside and resume normal duties on their own. But this is a temporary fix at best, as the next time I approach the city we'll have the same issue.


 


The "What do you need" line:


Doesn't work. Whenever an NPC (any NPC) tries to tell me that line when I initiate conversation, they won't actually say it (their lips won't move either). All I'll see is the text and that's it. It's not a major issue but kind of annoying, and I'm pretty sure I didn't have this problem before TTW.


Sentry Bots not working:


Yea, they move a little bit, but don't initiate combat at all. Though I understand you guys are already aware of this and are working on it.


Voice Filter Issues:


Essentially, voice alterations (such as when a person is speaking through a mask or speaker) are problematic. They either sound off and will occasionally crack when the person is wearing a power helmet, or just won't work at all when I'm talking to them through a speaker (like the ones on project purity or the one outside Tenpenny Tower).


3 other small bugs:




  • Outcast Power Armor is labeled as Light armor


  • Yes, the rock-it launcher is still broken (though I'm guessing people already knew that).


  • Enclave Hell-Fire troops don't actually wear Hellfire armor (at least not that I've seen). I'm seeing Hellfire troops before Broken Steele starts and they're all wearing Tesla armor. (Not entirely sure if this is a bug)


Other Comments:




  • There is WAY too much garbage (empty bottles, tin cans, etc.) in the Metro stations between DC and NV. It's one thing to give an area a destroyed look and have garbage around, but these places look like they collided with a recycling factory. It's excessive.


  • ^Having said that, the little living spaces you've added to the Metro in NV are really cool. Have you considered adding NPCs to them?


  • Small request: Can you make the little mini protectron toys an actual object that can be picked up? I like those things.


  • For the Fight the Power perk, I'm thinking the Enclave (and also the outcasts I suppose) should definitely be added as factions that get a damage bonus against them.


  • I brought this up before, but have you guys considered integrating T51b troops into the DC brotherhood like their Nevada counterparts? Since the T51b is no longer the "end game" armor in DC it would make sense.


  • ^Following off of the above point, since the T51b is no longer the strongest armor (and is pretty common), have you considered making any changes to the "You gotta shoot 'em in the head" quest? Maybe replace the ordinary T51b with an altered version or a different armor all together? (Like a Vault-Tech one or something)


 


Well that's all I have for now. Apologies for the long read. 


Cheers



kendubz09
Posts: 31
Joined: Thu Apr 04, 2013 9:41 pm

well i do know the Weird Bug

Post by kendubz09 » Sun Jun 02, 2013 9:49 pm

well i do know the Weird Bug in Paradise Falls:  the team knows about it and i think there  fix somewere 



User avatar
Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Ok let me check this list .

Post by Risewild » Sun Jun 02, 2013 11:06 pm

Ok let me check this list wink.


The missing meshes are a known problem and will be fixed in the next update (it's a statue mesh that is not showing).


The Paradise Falls tiny doors are also a known problem and will also be fixed in the next update.


Rivet City people being in front of the market door is known and will also be fixed in the next update.


The small issues are also all known and will be fixed by the next update wink.


I don't have time to talk about your suggestions, but those are for the devs to comment about, not really a tester like me laugh.


Signature:

dawe1313
Posts: 162
Joined: Fri Mar 22, 2013 4:39 am

most of these are known about

Post by dawe1313 » Sun Jun 02, 2013 11:34 pm

most of these are known about and already have threads:



Missing Textures: [url=http://www.taleoftwowastelands.com/content/v22-missing-meshes]V2.2 Missing Meshes[/url]



Weird Bug in Paradise Falls: [url=http://www.taleoftwowastelands.com/content/micro-doors-paradise-falls]Micro doors in Paradise Falls[/url]



Rivet City Shop Keepers Acting Weird: [url=http://www.taleoftwowastelands.com/content/rivet-city-npcs-glitch]Rivet City NPCs glitch[/url]



Sentry Bots not working: [url=http://www.taleoftwowastelands.com/content/robots-refuse-fight-22a]Robots Refuse to Fight (2.2a)[/url]



Voice Filter Issues: [url=http://www.taleoftwowastelands.com/content/sound-lag]Sound Lag[/url]



please, search before starting a new thread. it's better to add another example to an existing thread, than to start a new thread. not to mention, you might find an existing workaround or fix



[quote=Table Man][u][b]3 other small bugs:[/b][/u]

[list][*]Outcast Power Armor is labeled as Light armor

[*]Yes, the rock-it launcher is still broken (though I'm guessing people already knew that).

[*]Enclave Hell-Fire troops don't actually wear Hellfire armor (at least not that I've seen). I'm seeing Hellfire troops before Broken Steele starts and they're all wearing Tesla armor. (Not entirely sure if this is a bug)[/list][/quote]



these are known issues also. the hellfire armor only has a 1 in 4 chance of spawning and not until after lvl 25



[quote=Table Man]...have you considered making any changes to the "You gotta shoot 'em in the head" quest? Maybe replace the ordinary T51b with an altered version or a different armor all together? (Like a Vault-Tech one or something)[/quote]

of all your other comments, this is the only one i can comment on. the philosophy behind TTW is "vanilla all the way". as in minimal changes from vanilla FO3, only those things necessary to adapt to the FNV engine.  any things like this that you would like to see, will only be done by a mod. if you want to see something like this,  head on over to the [url=http://www.taleoftwowastelands.com/forums/tale-two-wastelands-mod-requests]Tale of Two Wastelands Mod Requests[/url] and throw it out there, see if anyone takes you up on it



[quote=Table Man][b][u]The "What do you need" line:[/u][/b]

Doesn't work. Whenever an NPC (any NPC) tries to tell me that line when I initiate conversation, they won't actually say it (their lips won't move either). All I'll see is the text and that's it. It's not a major issue but kind of annoying, and I'm pretty sure I didn't have this problem before TTW.[/quote]

this could be a part of the known sound issues. we'll have to see if one of the resident bug testers can duplicate it.


or it could be a mod conflict. i have seen on several occasions where a mod has unintentionally messed up the dialogs of every NPC in the game.


are you using any mods?


have you made a merged/bashed patch?


please post a load order if you are running ANY mods besides TTW



Kyriptonite
Posts: 15
Joined: Fri Jun 21, 2013 2:14 am

Another one would be to fix

Post by Kyriptonite » Fri Jun 21, 2013 2:21 am

Another one would be to fix the sound in the Broken Steel DLC. Currently I am waiting untill they fix this before I continue my game.



dawe1313
Posts: 162
Joined: Fri Mar 22, 2013 4:39 am

Kyriptonite wrote:Another one

Post by dawe1313 » Fri Jun 21, 2013 4:15 am

[quote=Kyriptonite]Another one would be to fix the sound in the Broken Steel DLC. Currently I am waiting untill they fix this before I continue my game.[/quote]


this is why search is your friend, a little effort on your part what have led you to [url=http://www.taleoftwowastelands.com/content/no-music-broken-steel]this thread[/url] for the broken steel music/no voice issues. there is a temp fix for the no music issues, and a workaround for the no voices issue



Post Reply