Hi there, I've had my eagle eye on this mod for a long, long time now, probably since before this site went up. Now I feel like I need to try it, but I'm a bit confused on how mods will affect content between the two games. Namely, I'm curious about:
1. How does the NV Mod Configuration Menu work with FO3 content and leveled lists? If I use Project Nevada's MCM to set my experience income to 10% of normal, will this affect Capital Wasteland experience as well? If I set Improved Wasteland Spawns to increased spawns in MCM, will this affect Capital Wasteland spawns? What about FO3 DLC content?
2. Are leveled lists separate between the games? I've read a lot of talk about unified leveled lists on the forums here, but I see conflicting comments. Will NV mods affect FO3 leveled lists? I've read a lot of people say they do, but others who say they do not.
3. What is your plan for spacing out new version releases? I see there have been 2 or 3 new version releases in less than two months. Impressive progress, but I'm worried about new versions coming out too quickly for me to really get a feel for the previous and test it out. I see you're holding a mod contest and given mod incompatibilities brought by new versions, I'm guessing you're planning on sticking with 2.2b for a while?
4. Incompatibilities. I see NVEC is fatally incompatible at this time. Are there other major NV releases that absolutely cannot be used?
5. Most importantly: How do you recommend a person new to TTW play at this point in time? I suppose I'm wondering what your focus is on as far as testing goes. Are you mainly focused on testing stability of the FO3 content, in which case I assume I should play with no mods, or was that the focus of version 1.x ? If you're more focused on testing NV content, cross-game content, or mod compatibility, would that mean I should run TTW with only a couple key mods, or can I go to town and run as many as I want?
Any answers would be, by me, appreciated. Thanks !gula