I'm at level 3, and I just had an Enclave Soldier (in FNV's APA) spawn in the road by the farmhouse between Megaton and the Superduper mart. After killing him (blew up the car he was hiding behind- my 9mm wasn't even scratching him), I had an Outcast come over the hill, being chased by a Deathclaw. Killed the Deathclaw, then got blasted to bits by the Outcast.
My load order:
[collapsed title=]FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
TaleOfTwoWastelands.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
CaravanPack.esm=1
Advanced Recon Tech.esm=1
Detect Traps.esm=1
DWCNV.esm=1
oHUD.esm=1
TTWInteriors_Core.esm=1
TTWInteriorsProject_Combo.esm=1
streetlights.esm=1
TTW_StashPackOptions.esp=1
TTW_NoKarmaDCFollowers.esp=1
TTW_Bobbleheads.esp=1
TTW_MoreCookingItems.esp=1
TTW_XPReduction.esp=1
DarNifiedUINV.esp=1
Centered 3rd Person Camera.esp=1
The Mod Configuration Menu.esp=1
The Weapon Mod Menu.esp=1
PerkEveryLevel.esp=1
CONELRAD 640-1240.esp=1
Detect Traps - Perk.esp=1
Detect Traps - Traponator 4000.esp=1
Detect Traps - DLC.esp=1
Advanced Recon Gear.esp=1
Advanced Recon Tech.esp=1
1nivVSLArmors.esp=1
Advanced Recon Armor.esp=1
Advanced Recon Armor-Easier Stealth.esp=1
Advanced Recon Range Finder.esp=1
DWCNV-CS.esp=1
1nivDWSLPatch.esp=1
FlashlightNVSE.esp=1
Delay DLC - TTW.esp=1
EVE FNV - ALL DLC.esp=1
MojaveExpressDynamic.esp=1
All Anchorage Armors Usable.esp=1
TTW_SuperMutantRebalance.esp=1
TTW_OutcastTrading.esp=1
Radar.esp=1
Advanced Recon Riot Gear Helmet.esp=1
TTW - Fellout.esp=1
TTW_Companions_Essential.esp=1
Bashed Patch, 0.esp=1
[/collapsed]
Is this something TTW does, or is it another one of my mods? AFAIK, nothing should be changing spawns like that.
Bellum... bellum nunquam mutatur...