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Super Mutant DT

General discussion of Tale of Two Wastelands
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paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

Just to clarify. NOT TTW. As

Post by paragonskeep » Wed Jun 11, 2014 11:36 pm

Just to clarify. NOT TTW. As a stand alone MOD. 


Leave TTW as is with the SM as they currently are. 


Just me rambling, sorry for confusion


(I just wanted the 101 post. You know like the vault)


If life is but a test, where's the damn answer key?!?!?

Kerm
Posts: 9
Joined: Mon Jul 14, 2014 3:32 pm

I'll put in my 2 cents, for

Post by Kerm » Mon Jul 14, 2014 9:48 pm

I'll put in my 2 cents, for what they're worth:


SMs aren't hard. They're sponges. I just came from a trip into DC, where I was going to the Underworld to try and find some 5mm ammo for my minigun. I was beset by half a dozen super mutants, and I happily engaged.


First they ate the ~250 5mm rounds I had. Then the 600(!!!) units of flamer fuel. I uttered some carefully-picked profanity, and took out my ripper. It made short work of them.


I was popped up on psycho, med-x, I abused stimpacks a tad, and was wearing full power armour. Taking them 1v1 is easy- it's just ripper-to-the-face. Any more than that, grenades will take care of them if I have the range (still don't have enough missiles/mini-nukes to carry launchers around). 


I'd rather they tear through me than my bullets. That way, I'd know to get out of there and find something softer, like a titanium brick.



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

Kerm wrote:

Post by TrickyVein » Mon Jul 14, 2014 10:36 pm

[quote=Kerm]


SMs aren't hard. They're sponges. 


[/quote]


That's a good way of putting it. 



pucque
Posts: 23
Joined: Fri Aug 15, 2014 3:01 pm

I suggest a simple solution:

Post by pucque » Sat Aug 16, 2014 11:06 pm

I suggest a simple solution:


 


Remove DT from the garden variety DC Super Mutants, but keep the DT on the Brute, Master, Overlord, Behemoth Super Mutants. It keeps the early game mostly level and playable, and from testing, Brutes and Masters still appear at early levels in specific places no matter what, and end up serving as meat shield bosses until you have a high supply of heavy weaponry.


 


At higher levels, the low-rank DC mutants no longer spawn, thus ending the possibility that the player will run over them with a bulldozer until about level 22.



BelGarion
Posts: 139
Joined: Fri Mar 15, 2013 8:10 pm

TrickyVein wrote:

Post by BelGarion » Tue Jan 27, 2015 8:56 am

[quote=TrickyVein]


 


 



Kerm wrote:

SMs aren't hard. They're sponges. 


 




That's a good way of putting it. 


[/quote]


 


So are Ghoul Reavers and Albino Radscorpions. Did anyone ever 'fix' them? Nothing like pouring your entire ammo stock into one of them and, at least with the Albinos, there seem to be one around every rock. >.<



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Certain weapons are more

Post by RoyBatty » Tue Jan 27, 2015 4:26 pm

Certain weapons are more effective against certain creatures.


Albino Rad Scorps, and Mirelurk Hunters are best killed with shotguns.


Ghouls die quickly to plasma weapons.


SM's are susceptable to anything that bypasses their DT, like several energy weapons and melee weapons.


 


Image

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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

everything dies pretty

Post by Puppettron » Tue Jan 27, 2015 6:16 pm

everything dies pretty quickly to a pile of satchel charges


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

Courtesy
Posts: 11
Joined: Sat Dec 27, 2014 3:36 pm

I was never a fan of the 30

Post by Courtesy » Mon Mar 02, 2015 3:21 am

I was never a fan of the 30 DR thing. DR kinda feels pointless if there is no DT, because instead of giving something 50 DR, you could just double it's HP for the same effect.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

My thoughts as well. The ONLY

Post by JaxFirehart » Mon Mar 02, 2015 5:14 am

My thoughts as well. The ONLY exception to that is attacks that penetrate DR.



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