[quote=JaxFirehart]
Super mutants in both wastelands have 15DT which is the equivalent to Combat Armor. Which really is quite extreme. But the real problem is all that DT plus 100 HP. They are almost as strong as Giant Radscorpions. Personally I would drop Super Mutants down to 8 DT (little over leather armor), put the brutes at 12 (metal armor), the masters at 15 (combat armor), the overlords at 18 (little better than reinforced combat armor) and the Behemoths at 20 (combat armor reinforced mk 2). And drop their life a chunk also currently its 100, 260, 350, 800, 2000 (SM, Brute, Master, Overlord, Behemoth). I would drop it more to around 75, 125, 200, 300, 500.
Might do this and just see how it works out, but I really don't want to start ANOTHER new character...[/quote]
I think this is the best idea. I really do like the concept of them being tougher than they were originally in F03, but when a solid assault rifle like the Xuanlong can't actually penetrate their armor, then I think it's gone too far.
Yes, Supermutants are supposed to be tough, but that doesn't mean they're bullet proof. In fact I would even say that you slightly lower the DT even further on the bigger ones and opt for more health.
Cuz if you're talking about Lore, you also have to consider how the BoS in DC are armed. Even though they were having a tough time with supermutants, they could still at least take them on. As things are now, standard assault rifle-armed BoS soldiers can barely scratch the guys.
Last point: This may actually have to do with assault rifles themselves. I remember not being able to penetrate Radscorpion armor in NV with the smaller 9mm rounds, but didn't have the same problem once I got some higher caliber weapons. ATM I can't penetrate their armor with 5.56mm either.