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The train station

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retlaw83
Posts: 279
Joined: Sun Mar 17, 2013 8:40 pm

The train station

Post by retlaw83 » Tue Apr 16, 2013 1:01 pm

Is there any plan to do more with the train stations in TTW itself?  As part of my Unity mod I'd like neutral NCR (like on the Strip) running the Mojave end of it and contracted Talon mercs running the DC end.  I'd set it up that the player is the first to discover the place, then once they hit the Mojave and years pass it becomes a well-known thing


30 Helens agree that I am, pound for pound, the strongest man in a group of ducks.



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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

I am working on an update for

Post by chucksteel » Tue Apr 16, 2013 3:14 pm

I am working on an update for the train station that will add encounters to both sides. Sesom did a really cool animation so the player now enters the cab sits down in the engineer's seat and, the train moves down the track before a fade to white. 


Your more then welcome to mod the stations as you see fit but, you may want to wait until I have finished my update for incase of conflicts. 



alegendv1
Posts: 118
Joined: Sat Dec 22, 2012 5:48 pm

chucksteel wrote:

Post by alegendv1 » Tue Apr 16, 2013 8:58 pm

[quote=chucksteel]


I am working on an update for the train station that will add encounters to both sides. Sesom did a really cool animation so the player now enters the cab sits down in the engineer's seat and, the train moves down the track before a fade to white. 


Your more then welcome to mod the stations as you see fit but, you may want to wait until I have finished my update for incase of conflicts. 


[/quote]


Not gonna lie Chuck, but that sounds FRICKIN AMAZING! 


As per usual.



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