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So I accidental broke the difficulty of the Game w this toon

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gamefever
Posts: 57
Joined: Thu Feb 28, 2013 11:52 pm

So I accidental broke the difficulty of the Game w this toon

Post by gamefever » Sat Mar 09, 2013 8:16 am

Ok so title says it. 


I have gotten the right selection of perks that most weapons are irrelevant to me.


1st there was Morais perk and man that's a nice perk Rad Limb Healing, considering that I'll break my limbs frequently with Project Nevada installed.  So I typically run around with 400+ rads, the debuffs just don't outweigh the benefits. So basically from there I tagged guns, explosives, and Survival.  Toughness rank 2, Survival Guru (Endurance Version), Hit the Deck, Stonewall, Shotgun Surgeon, Knock Back, and finally Rad Child...Rad Child completely took the difficulty out of the game ><


Equipment Combat armor and a Night Vision capable Combat Helmet. Weapons Lever Action Shotgun, Combat shotgun, and various explosives.


So here's how this works out.  Combat starts I have DT 28 and Damage Resistance 6...pop Med-X Damage Resistance goes to 31....My character has 600 plus rads so with Rad Child I regen 6 health a second that's basically a stim pack constantly, use a stim pack it's like 12 or more health a second. 


Basically I tried to sneak into DC ruins but Willow got spotted (I was using a stealth boy).  I had just taken Rad Child didn't know it was that powerful of a perk...Next thing I know we've activated something like 20ish super mutants.


They have a whole lot of Incinerator's which since I got Ant Might Mutagen my character just kinda laughed that off while chugging down an Atomic Cocktail.  They had a few mini guns and even 3 or 4 missile launchers.   I just dove straight into a trench and started chucking nades every where... The mutants scored 12 crippling wounds against my character through the course of the fight but my toon is just a freak of radiative nature shrugging off crippling injuries in a matter of a second!  I used 2 superstimpacks and 3 nuka cola's.  Poped all my drugs for that fight. 


The missile hits were the only damage attacks I was concerned with, but at first I was actually worried about the encounter, I never had an idea just how bizarre powerful the radiation perks could be.  Considering that Survival can replace your need for stimpacks with food items that you make that give a good deal of healing...The only downside to food healing is these items weigh something where as medicinal items weigh nothing.


I think FWE nerfed rad child by making it consume a point of radiation per health healed.



orik
Posts: 96
Joined: Sun Apr 07, 2013 6:26 pm

lol great read;

Post by orik » Tue Apr 23, 2013 2:11 am

lol great read;



I kinda want to make a rad child build myself...



KennyMcCormick
Posts: 46
Joined: Thu Feb 14, 2013 7:18 am

And to think it's already

Post by KennyMcCormick » Thu May 09, 2013 4:03 am

And to think it's already pretty broken if you've got a decent rifle, PA training and Jury Rigging...


Patrollin' the Capitol Wasteland makes me wish for a nuclear winter...

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