So the whole F03 game is entirely different from F03 Modded, I'm coming from FWE. Glad to be with TTW really amazing stability and far less pluggins. So I'm using Project Nevada, WMX (a few mods for that), and stand alone MMM plug ins...Oh also Sephs Raider weapons overhual.
So my trouble is this, With FWE most weapons stay deadly through out the game...I can always headshot a Super Mutie with a 10mm pistol in a pinch and he will go down. But with FNV we use DT which makes weapons obsolete versus certain enemy compistions becuase their DT blocks the damage. So what sort of weapons should I be on the lookout for.
My character currently has a Lever action shotgun(nice gun), Service Rifle (always been a piece of $#$@), assorted explosive devices (mostly frag mines), and good god a missle luancher with a redunculous amount of missles like 35 of them. I've tried using a luancher but man it's splash is pretty dangerous for me too.
Character is specced for explosives and has shotgun surgeon perk and knockback perk.
Honestly though I can't seem to do enough damage with guns and often it seems my frag mines only hinder and not maim and kill. What's up with that?
Other stuff man I want a Hunting Shotgun so bad, I've found a ton of combat shotguns but no Hunting Shotgun, sometimes finding weapons feels so off. Morai Brown tends to off really random stuff rather than appropiate for the level gear.