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Mods which cause problems in TTW fallout 3 main quest

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jaassu
Posts: 58
Joined: Mon Feb 18, 2013 1:14 pm

Mods which cause problems in TTW fallout 3 main quest

Post by jaassu » Wed Feb 27, 2013 10:42 am

I was thinking that somekind list would be useful which lists the mods that cause problems with TTW.


Found one today:


Area 51


http://newvegas.nexusmods.com/mods/42486


When mod is active it causes that switch in Smith Casey's Garage that opens the hatch into vault 112 does not work.


 



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rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

I think there is a

Post by rbroab » Wed Feb 27, 2013 7:52 pm

I think there is a compatibility list. People write down which mods work. A lot of Fallout 3 mods which require the script extender need to be edited.


I'm not alright, I'm an equal amount of left.

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