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An idea I had

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CraigTBoone
Posts: 63
Joined: Thu Jan 24, 2013 12:41 am

An idea I had

Post by CraigTBoone » Tue Jan 14, 2014 5:38 am

So I was talking to Jax today/yesterday about issues with the installer. One of the issues he has a serious problem with is compensating for all different possible versions of FO3. Not languages, but like GFWL, Steam, Retail, DLC Discs, etc.


So, I was knocking the idea around the ol' noggin and I remembered back to my UseNet days of using PAR2 files. PAR2 is a parity system similar to how RAID5 works.


At any rate, what it would be able to do, is take any version of FO3 and turn it in to the Steam version potentially making other versions irrelevant.


So, I'm uploading a PAR2 of my Fallout 3 data set. What you need to do is download a PAR2 parser (I use [url=www.quickpar.org.uk]QuickPar[/url]) and run it against your Fallout 3 folder.


Post the results here along with the version you claim to have.


The PAR2 files were generated against the GFWL v1.7 version.


You do not have the required permissions to view the files attached to this post.
This is seeming less and less like a patch solution and more like a warez distro fix.

thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

Good idea!

Post by thermador » Tue Jan 14, 2014 4:00 pm

Good idea!


You might want to add which GFWL - the separate discs, or the GOTY discs?



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Some people have downloaded

Post by TJ » Tue Jan 14, 2014 4:18 pm

Some people have downloaded the data file he uploaded. That's not the idea. That data.rar is the par2 file from his FO3. You need to download QuickPar or the like, run it on your Fallout 3 folder (Not TTW or New Vegas) and upload the result as he did. This will potentially allow Jax to discern the differences between the game versions and fix the installer. Do this people. If you have any love for TTW do this now!


My project Dash is on Kickstarter!



CraigTBoone
Posts: 63
Joined: Thu Jan 24, 2013 12:41 am

The game was originally from

Post by CraigTBoone » Tue Jan 14, 2014 7:31 pm

The game was originally from a disc, then DLCs were downloaded individually off GFWL as they came out.


You're meant to download the PAR2 file and run it against your local Fallout 3 directory using QuickPar or whatever, doesn't matter. Then once it's done, post a screenshot or a log of what matched, what didn't match, etc along with what version you have. Ignore block size for the moment.


This is seeming less and less like a patch solution and more like a warez distro fix.

TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

CraigTBoone wrote:You're

Post by TJ » Tue Jan 14, 2014 7:55 pm

[quote=CraigTBoone]You're meant to download the PAR2 file and run it against your local Fallout 3 directory using QuickPar or whatever, doesn't matter.[/quote]


I see. My bad.


My project Dash is on Kickstarter!



Greslin
Posts: 72
Joined: Thu Jan 02, 2014 3:13 am

Wouldn't this open TTW up to

Post by Greslin » Tue Jan 14, 2014 11:49 pm

Wouldn't this open TTW up to some copyright liability?


If I'm understanding you correctly, you'd effectively be "upgrading" non-Steam versions to the Steam release.  I imagine that Bethesda would rather people just rebuy the game in Steamland.  And yeah, technically the TTW installer bends the EULA rules a bit (modification of original game, etc.), but something like this may end up being a few steps too far for the relevant IP owners.


From a technical standpoint, I agree that its an intriguing idea.  I just wouldn't want to see the Bethesda MIBs land on TTW, now that they've got their Interplay busy work wrapped up.


 


"Is there panic when it starts turning dark

And when evening shadows creep, do I lose any sleep over you?"

- Ink Spots, "Do I Worry"



thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

The TTW installer would be

Post by thermador » Tue Jan 14, 2014 11:59 pm

The TTW installer would be using this information to determine what game version the user has (Steam, GFWL, disc, etc.) and then make the appropriate adjustments - that is all. 


Nothing that the user experiences would be "upgraded to the Steam version" or "turned into the Steam version" per se.



CraigTBoone
Posts: 63
Joined: Thu Jan 24, 2013 12:41 am

The idea is to gauge which

Post by CraigTBoone » Wed Jan 15, 2014 12:00 am

The idea is to gauge which files are different and by how much. If they're only off by a small amount, then no. This wouldn't be such a problem if my GFWL key worked on Steam, but then I'd still have to fucking rebuy the DLC which sucks donkey dick.


I still have not seen anyone run the PAR2 yet.


This is seeming less and less like a patch solution and more like a warez distro fix.

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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Mmm never used any software

Post by Risewild » Wed Jan 15, 2014 12:14 am

Mmm never used any software to do this so I am not sure if I did it correctly blush, but here is a screenshot of the results I got after running CraigTBoone .par2 file against my own FO3 files. I am sure I need to somehow post also why are some files different but I am not sure how to do that, do I just make a .par2 of my own FO3 files and post it here?


My FO3 game is GFWL GoTY edition (all DLC's are in disk too).


[collapsed title=Screen][/collapsed]


 


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CraigTBoone
Posts: 63
Joined: Thu Jan 24, 2013 12:41 am

Alright, so the GFWL

Post by CraigTBoone » Wed Jan 15, 2014 12:54 am

Alright, so the GFWL downloaded and the and GFWL DLC disc are different. Can someone with the Steam version run it?


This is seeming less and less like a patch solution and more like a warez distro fix.

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