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An idea I had

General discussion of Tale of Two Wastelands
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Puppettron
Gary
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Joined: Sat Nov 23, 2013 10:47 pm

running it now, gimme a few.

Post by Puppettron » Wed Jan 15, 2014 2:01 am

steam GoTY edition



perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

CraigTBoone
Posts: 63
Joined: Thu Jan 24, 2013 12:41 am

OK that's what I thought. So

Post by CraigTBoone » Wed Jan 15, 2014 2:22 am

OK that's what I thought. So Zeta and PointLookout are the problem child. There seems to be 2 versions. One downloaded and one GOTY.


This is seeming less and less like a patch solution and more like a warez distro fix.

JaxFirehart
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Joined: Wed Sep 12, 2012 12:33 am

I remember the pitt is also

Post by JaxFirehart » Wed Jan 15, 2014 2:45 am

I remember the pitt is also frequently a problem. TTW already has a second patch to account for it.



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Risewild
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Joined: Mon Oct 01, 2012 9:14 am

Reading the wiki and I found

Post by Risewild » Wed Jan 15, 2014 3:08 am

Reading the wiki and I found this:



In addition, two bundles with disc versions of the add-ons were released for PC and Xbox 360. The first Fallout 3 Game Add-on Pack was made available on May 26, 2009 and consists of Operation: Anchorage, The Pitt and a Vault Boy poster. The second pack was published on August 25, 2009 and contains Broken Steel as well as Point Lookout. Both retail packages cost $19.99 US each. Mothership Zeta is not available on any disc other than the Fallout 3: Game of the Year Edition.



Maybe The Pitt from that FO3 Game Add-on Pack is different from the ones from the GoTY and GFWL Download. If only we had someone with that disk around.


Signature:

CraigTBoone
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Joined: Thu Jan 24, 2013 12:41 am

So to get it up to speed, you

Post by CraigTBoone » Wed Jan 15, 2014 6:23 pm

So to get it up to speed, you'd need 10% redundancy, which is typical of any fucking release on UseNet, minimum being 10%, but with the files sizing up to 7GBs in total, 10% would be ~1GB of pure PAR2 pieces. 1GB on UseNet is nothing, but for HTTP would be enormus. This may be feasible, but also may not. We'll see when more people turn in their PAR runs.


This is seeming less and less like a patch solution and more like a warez distro fix.

JaxFirehart
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Joined: Wed Sep 12, 2012 12:33 am

But only on the files that

Post by JaxFirehart » Wed Jan 15, 2014 6:38 pm

But only on the files that are different, right?


All of the Fallout3 BSAs are the same so far, so we don't even need to worry about those.



CraigTBoone
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Joined: Thu Jan 24, 2013 12:41 am

JaxFirehart wrote:

Post by CraigTBoone » Wed Jan 15, 2014 7:13 pm

[quote=JaxFirehart]


 


But only on the files that are different, right?


All of the Fallout3 BSAs are the same so far, so we don't even need to worry about those.


[/quote]


Yes, but if you look at Zeta - Sounds, it's completely different. We'd basically have to upload a 100% PAR2 of Zeta - Sounds, which would take any file and fix it to Zeta - Sounds, essentially you'd be uploading the whole file.


For the others, I'd have to calculate the absolute minimum PAR2 blocks needed to get it to the steam version.


This is seeming less and less like a patch solution and more like a warez distro fix.


This is seeming less and less like a patch solution and more like a warez distro fix.

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

We could extract the files

Post by JaxFirehart » Wed Jan 15, 2014 7:20 pm

We could extract the files and only patch the ones that are different, they can't ALL be different.



CraigTBoone
Posts: 63
Joined: Thu Jan 24, 2013 12:41 am

JaxFirehart wrote:

Post by CraigTBoone » Wed Jan 15, 2014 7:26 pm

[quote=JaxFirehart]


 


We could extract the files and only patch the ones that are different, they can't ALL be different.


[/quote]


I was thinking that, but if they even just compiled the WAVs again or changed them by 1 bit, it will cause them to be different. I'll run some test on an extracted Zeta  - Sounds when I get home.


This is seeming less and less like a patch solution and more like a warez distro fix.

TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

CraigTBoone wrote:This is

Post by TJ » Wed Jan 15, 2014 7:49 pm

[quote=CraigTBoone]This is seeming less and less like a patch solution and more like a warez distro fix.[/quote]


That should go in your signature. Or somewhere.


My project Dash is on Kickstarter!



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