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Remove Invisible Walls?

General discussion of Tale of Two Wastelands
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rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

Remove Invisible Walls?

Post by rbroab » Thu Apr 04, 2013 8:16 am

The Capital Wasteland doesn't suffer so much from invisible walls, but the Mojave is different. I've heard so many reasons as to why there are invisible walls, but it doesn't matter why. Most times they're annoying. 


In certain places, invisible walls are needed. Places like Repconn Test Site cause problems with collisions involving much of the buildings and scenery. More often than not though, you're just trying to climb over a dividing wall and get to the other side. You'll often get on the ledge or on level ground, but you can't proceed further.


there are mods that remove invisible walls, but that gets hectic. If there aren't any mods that remove ones that have no reason to be there, how would you guys feel about a TTW friendly mod?


I'm not alright, I'm an equal amount of left.

sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

The problem with the

Post by sesom » Thu Apr 04, 2013 3:59 pm

The problem with the invisible walls is how Obsidian made the navmesh. It's horrible messie nearly everywhere in the Mojave. Removing the indivisible walls would also mean to change the navmesh there. So that followers can keep up and NPC have a proper pathing. Not sure if it is worth the effort because such a patch can produce a lot of oncompatibilities with other mods as navmesh changes always do.



ElvenScoundrel
Posts: 80
Joined: Tue Sep 18, 2012 6:47 am

No need for a mod that

Post by ElvenScoundrel » Fri Apr 05, 2013 8:07 pm

No need for a mod that removes invisible walls when an .ini edit removes them ALL without an .esp.



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