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Weapons

General discussion of Tale of Two Wastelands
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Madmarcus
Posts: 2
Joined: Mon Jan 21, 2013 7:59 pm

Weapons

Post by Madmarcus » Mon Jan 21, 2013 8:44 pm

TTW looks great. Great enough that I'm now planning on getting the NV DLC and trying it. However in the past I've used various weapon replacement mods (BOE, AWOP, FOOK2 and so forth) which leads me to a couple of question.


Has TTW been tested with any NV weapon replacement mods and, if so, do they also replace CW weapons?


Do NV weapons appear on CW opponents?


Perhaps most interesting; is it possible to use a mod for FO3 that introduces new guns or armor as the weapon mechanics are not the same.


I suppose I could just wait and fiddle around with



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Generally, all NV mods work

Post by JaxFirehart » Mon Jan 21, 2013 8:58 pm

Generally, all NV mods work just fine. CW has NV items for the most part, so CW merchants and enemies will USUALLY use NV leveled lists, so any mod that effects NV leveled lists will also effect CW. Technically it is possible to use those mods, but I haven't done it so I will let someone with a bit more experience fill you in.



Madmarcus
Posts: 2
Joined: Mon Jan 21, 2013 7:59 pm

Sorry about ending that last

Post by Madmarcus » Mon Jan 21, 2013 11:39 pm

Sorry about ending that last post sort of abruptly. Interesting. Using NV items makes a lot of sense but initially I expected some form of automated stat conversion for gear.



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