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FNV unreal engine 4 port

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philip92dk
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Joined: Thu Dec 27, 2012 1:44 am

FNV unreal engine 4 port

Post by philip92dk » Tue Jan 20, 2015 4:27 am

I am going to attempt to recreate (or port) a small part of FNV, probably goodsprings, into the unreal engine 4 as a sort of experiment or study. It is for my own personal use, so I will not be uploading anything illegal. That said, I am going to start with the landscape or terrain. The problem is that I cannot find the landscape mesh files. I have a ton of LOD files, but those are not what I want, are they? So, am I just not looking hard enough? Or can the landscape mesh even be exported?

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Risewild
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I really am not sure of what

Post by Risewild » Tue Jan 20, 2015 5:40 am

I really am not sure of what I am about to say, but... I don't think there is a landscape mesh... I think you are asking for mountains and hills meshes. Well in GECK when we are building a new landscape we do not pick mountains or hills and place them in the map, we use a raise/lower/flat system, we just press a mouse buttons and move the mouse up or down and the ground raises or lowers, so I think there is not meshes for the terrain. There are for rocks and trees and things like that though...


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sesom
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Joined: Thu Sep 20, 2012 7:16 pm

The landscape is stored in

Post by sesom » Tue Jan 20, 2015 12:41 pm

The landscape is stored in the esm so not a actual available mesh. Geck has its own heightmap to landscape tool as Rise already wrote. For Morrowind or Oblivion where tools available which exports the landscape as obj if I remember correctly (but I could be mistaken here and they allowed only import) but if they work for FO3/NV not sure.



JaxFirehart
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TESAnnwyn is what sesom is

Post by JaxFirehart » Tue Jan 20, 2015 5:09 pm

TESAnnwyn is what sesom is referring to. I know little of heightmaps so I'm not positive, but I don't believe the format changed from TES4 to FO3/FNV, so it SHOULD work.



TrickyVein
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Unreal Engine 4 is a pretty

Post by TrickyVein » Wed Jan 21, 2015 4:05 am

Unreal Engine 4 is a pretty sweet engine, so I'd be curious to know what you can come up with. Are you planning on using Bethsidian's original meshes and textures or recreating them, yourself? Goodsprings would lend itself very well to being remade.


As far as the landscape goes, you could find the same data that Obsidian found when they created the Mojave Wasteland in the first place, satellite data of the region in that part of S. Nevada around Vegas. They're basically one and the same, only what you'll end up exporting from the GECK will be altered to make room for environmental pieces and rocks that won't be present in your landscape.


Here's a level from Fallout 2 that was rendered in the UDK. I hope that everyone here has seen it.



Trm8r
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TrickyVein wrote:

Post by Trm8r » Wed Jan 21, 2015 5:10 am

[quote=TrickyVein]


 


Unreal Engine 4 is a pretty sweet engine, so I'd be curious to know what you can come up with. Are you planning on using Bethsidian's original meshes and textures or recreating them, yourself? Goodsprings would lend itself very well to being remade.


As far as the landscape goes, you could find the same data that Obsidian found when they created the Mojave Wasteland in the first place, satellite data of the region in that part of S. Nevada around Vegas. They're basically one and the same, only what you'll end up exporting from the GECK will be altered to make room for environmental pieces and rocks that won't be present in your landscape.


Here's a level from Fallout 2 that was rendered in the UDK. I hope that everyone here has seen it.


[/quote]


I've never seen this video before. Now you've made me hate Bethesda. I hope you're happy. :)



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RoyBatty
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Doesn't look that great to me

Post by RoyBatty » Wed Jan 21, 2015 5:23 am

Doesn't look that great to me. Particularly the water looks like lime syrup added to skyrim water.


I thought it was a rendered video from the 90's at first, maybe it's just the camera... but I don't think so.


 


 


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philip92dk
Posts: 43
Joined: Thu Dec 27, 2012 1:44 am

i am going to port the

Post by philip92dk » Wed Jan 21, 2015 8:59 am

i am going to port the original assets over to ue4 as i don't have any skills in making 3d models



TJ
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RoyBatty wrote:water

Post by TJ » Wed Jan 21, 2015 9:22 pm

[quote=RoyBatty]water[/quote]


It's not water. It's the previous occupants of those barrels scattered all over. I think the video looks great.


My project Dash is on Kickstarter!



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Risewild
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I did love how watching that

Post by Risewild » Thu Jan 22, 2015 1:04 am

I did love how watching that video I could recognize the entire cave when I haven't been there in FO2 for quite a while laugh.


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