FNV unreal engine 4 port
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philip92dk
- Posts: 43
- Joined: Thu Dec 27, 2012 1:44 am
FNV unreal engine 4 port
- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
I really am not sure of what
I really am not sure of what I am about to say, but... I don't think there is a landscape mesh... I think you are asking for mountains and hills meshes. Well in GECK when we are building a new landscape we do not pick mountains or hills and place them in the map, we use a raise/lower/flat system, we just press a mouse buttons and move the mouse up or down and the ground raises or lowers, so I think there is not meshes for the terrain. There are for rocks and trees and things like that though...
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sesom
- Posts: 464
- Joined: Thu Sep 20, 2012 7:16 pm
The landscape is stored in
The landscape is stored in the esm so not a actual available mesh. Geck has its own heightmap to landscape tool as Rise already wrote. For Morrowind or Oblivion where tools available which exports the landscape as obj if I remember correctly (but I could be mistaken here and they allowed only import) but if they work for FO3/NV not sure.
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
TESAnnwyn is what sesom is
TESAnnwyn is what sesom is referring to. I know little of heightmaps so I'm not positive, but I don't believe the format changed from TES4 to FO3/FNV, so it SHOULD work.
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TrickyVein
- Posts: 982
- Joined: Fri Mar 29, 2013 3:04 pm
Unreal Engine 4 is a pretty
Unreal Engine 4 is a pretty sweet engine, so I'd be curious to know what you can come up with. Are you planning on using Bethsidian's original meshes and textures or recreating them, yourself? Goodsprings would lend itself very well to being remade.
As far as the landscape goes, you could find the same data that Obsidian found when they created the Mojave Wasteland in the first place, satellite data of the region in that part of S. Nevada around Vegas. They're basically one and the same, only what you'll end up exporting from the GECK will be altered to make room for environmental pieces and rocks that won't be present in your landscape.
Here's a level from Fallout 2 that was rendered in the UDK. I hope that everyone here has seen it.
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Trm8r
- Posts: 142
- Joined: Sat Sep 22, 2012 12:49 pm
TrickyVein wrote:
[quote=TrickyVein]
Unreal Engine 4 is a pretty sweet engine, so I'd be curious to know what you can come up with. Are you planning on using Bethsidian's original meshes and textures or recreating them, yourself? Goodsprings would lend itself very well to being remade.
As far as the landscape goes, you could find the same data that Obsidian found when they created the Mojave Wasteland in the first place, satellite data of the region in that part of S. Nevada around Vegas. They're basically one and the same, only what you'll end up exporting from the GECK will be altered to make room for environmental pieces and rocks that won't be present in your landscape.
Here's a level from Fallout 2 that was rendered in the UDK. I hope that everyone here has seen it.
[/quote]
I've never seen this video before. Now you've made me hate Bethesda. I hope you're happy. :)
- RoyBatty
- Gary
- Posts: 7742
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- Location: Vault 108
Doesn't look that great to me
Doesn't look that great to me. Particularly the water looks like lime syrup added to skyrim water.
I thought it was a rendered video from the 90's at first, maybe it's just the camera... but I don't think so.

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philip92dk
- Posts: 43
- Joined: Thu Dec 27, 2012 1:44 am
i am going to port the
i am going to port the original assets over to ue4 as i don't have any skills in making 3d models
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TJ
- Posts: 2181
- Joined: Mon Sep 17, 2012 1:06 pm
RoyBatty wrote:water
[quote=RoyBatty]water[/quote]
It's not water. It's the previous occupants of those barrels scattered all over. I think the video looks great.
My project Dash is on Kickstarter!
- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
I did love how watching that
I did love how watching that video I could recognize the entire cave when I haven't been there in FO2 for quite a while
.
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