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When might TTW be considered Beta instead of Alpha?

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Krux
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Joined: Mon Nov 12, 2012 6:48 am

When might TTW be considered Beta instead of Alpha?

Post by Krux » Thu Sep 25, 2014 9:36 pm

what's required of ttw to make beta?


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Krux
Posts: 122
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luthien wrote:

Post by Krux » Sat Sep 27, 2014 2:27 am

[quote=luthien]


 


Betas are generally feature-complete.


[/quote]


do the optional files count as features? maybe when those are all stable and fully-tested, it would be beta? (not that it seems like they don't work yet)


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TJ
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We're not doing a beta. This

Post by TJ » Sat Sep 27, 2014 3:05 am

We're not doing a beta. This project will be alpha until it isn't anymore, at which point it's either finished or the devs are finished.


My project Dash is on Kickstarter!



JaxFirehart
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What TJ said is right; also

Post by JaxFirehart » Sat Sep 27, 2014 4:29 am

What TJ said is right; also alpha's are generally restricted to internal testing, but we are releasing ours to the public. So we are alpha in that we are still making drastic changes to how TTW works, but we are beta in that we have non-contributors testing. If TTW has a beta period it will be short. The main reason for the alpha tag is so that it is clearly stated and understood that it is not in a stable state yet, nothing is guaranteed and that it is the mod creator and the mod users responsibilty to deal with any changes we introduce.



Krux
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oh cool. was just wondering

Post by Krux » Sun Sep 28, 2014 8:05 pm

oh cool. was just wondering about that, thx


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Puppettron
Gary
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i'm still trying to convince

Post by Puppettron » Mon Sep 29, 2014 11:53 am

i'm still trying to convince people to forge our own path and adopt a different classical language's alphabet for use as a release grading system.  i'm pushing for sanskrit, personally, but chinese would be acceptible too.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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