I noticed on the thread for AQFH 3 there's an increasing number of TTW users taking a interest in the Heaven series mod. So i thought i'd set this up as a place for general discussion, issues and all that for the series. Moddb is the new host site for the series and so far part one and two are uploaded there with new updates and enhancements. Part three is in final revision and the author also stated that a dlc is in the works for part 3 and Part 4 is also in development.
A Quest For Heaven Discussion.
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paragonskeep
- Posts: 738
- Joined: Thu Oct 25, 2012 6:19 pm
Official site
Official site
http://lazarpaul66.wix.com/a-quest-for-heaven
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charwo
- Posts: 241
- Joined: Sat Jan 19, 2013 1:14 pm
I'm hoping for a solid
I'm hoping for a solid conversion for 2 because welll...my porting skills are not so sharp. Still, I'm lucky I have the original files for AQFH3, whereas people coming late do not....yet. Still, if there is a major revision over what was at Nexus, it'd be good to be kept abreast of the changes when it comes out.
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paragonskeep
- Posts: 738
- Joined: Thu Oct 25, 2012 6:19 pm
http://www.moddb.com/mods/a
http://www.moddb.com/mods/a-quest-for-heaven-3-deep-blue/downloads
- Shardoom
- Posts: 117
- Joined: Sat Jun 22, 2013 11:06 am
Hey, they use the Daejones
Hey, they use the Daejones power armor replacers too.
That hellfire is soo much better than the dull vanilla version.
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charwo
- Posts: 241
- Joined: Sat Jan 19, 2013 1:14 pm
I've got a question on the
I've got a question on the publicly available TTW conversion of AQFH 1:
Is it supposed to be without music? I've been through Tracking Command and Nexus 5, and no music.
And is there a public TTW AQFH 2 available?
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paragonskeep
- Posts: 738
- Joined: Thu Oct 25, 2012 6:19 pm
IIRC AQFH had custom music in
IIRC AQFH had custom music in a separate file. You'd have to download and covert that version if you'd want the custom music.
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charwo
- Posts: 241
- Joined: Sat Jan 19, 2013 1:14 pm
Actually, it doesn't have a
Actually, it doesn't have a separate music file, it has one version that incorporates music, and one that doesn't.
And I'm guessing the non-musical version was ported, right?
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charwo
- Posts: 241
- Joined: Sat Jan 19, 2013 1:14 pm
OK, AQFH is going off the
OK, AQFH is going off the rails into Dr. Who territory. I have the same problem with it as I do DEMIOS or the asylum mission from World of Pain DC: if any character of mine has a chance to go back into the past, even right after the great nuclear strike of 2077, they will stay there. My Courier is an ex-vampire who could save a lot of lives by walking right out the Demios facility and pointing out to surviving authorities in Las Vegas where all the goodies in the Vegas Valley and elsewhere in her courier travels are. While my LWs are badass normals, they too could save far more lives in the 2078 than 2277.
Plus, and this is becoming a major annoyance, the lack of dialog options makes my LW sound like both a punk and an ass. My Vault Dweller knows what cake is, she had one for her 10th birthday. She knows what a pig is, she knows al about the world as it was in 2077, and due to advanced educational materials and the mental implant devices, which are canonically common in Vaults, she is as knowledgeable about humanities,science, and ecology as your average studious 25 year old college graduate and well trained doctor in residence.
This is infuriating, because even going with the storyline, she can't do what she'd actually do with Dan'eel: If you want my help, I want rewards: the Fallout version of a Warhammer 40k Standard Template Construct, enough GECKs to restore the planet, radiation sequestration technology, DNA files samples from all species rendered extinct in the last 50,000 years so that they can be eventually de-extincted to fulfill necessary ecological niches. Something or anything like that. Personal Loot is not enough to go risking life and limb against something like Majestic.
And speaking of Majestic, it worked as long as I thought it was a more formal code name for the Enclave. But it seems Majestic isn't the Enclave. Gabe isn't rouge Enclave, he's Enclave Black Ops, and you open a whole mission working with and defending Enclave Commandos! So what the hell is the Enclave if Majestic 12 is the actual government conspiracy?! And if you stop Majestic from becoming the Eternals, does that mean you retroactively save the Roman world and the Shreddek world from becoming the horrors they are, collapse the multiverse back to one and establish a stable time loop?!
Besides, the Prometheus was the Enclaves' goal: if the US had built a Prometheus, the Enclave would never have been on the oil rig, they'd be in the cyro pods.
One a more technical note: Shredekks with PN and level 50 are stupidly hard. I understand the lethality, but the Deathclaw Shredekks have 65,0000 hit points.
Hints the avoid rage and game breaking:
Never ever disable a hostile robot in the facilities, because often getting the computers to talk to you depends on their destruction being flagged. Under no circumstance should you use Robco Certified on a disabled but not destroyed bot. It could break the mod and you don't want to start it over.
For ease of use, 'tlb' console command is your friend. If you have power armor, and you do, it's justified.
Get JAVM, and highlight filled containers. Many, MANY of the containers with plot essential material are not marked as special. Loot everything, do not leave an area without looting everything or you will hate your existence. Get Dumpit! and put all the unnecessary garbage in a container, take back everything useful, and this means ALL things under MISC. Then put the useless MISC stuff back in by hand to avoid leaving plot essential stuff in the garbage can.
The fight in the last chamber, filled to he brim with monsters, you can avoid. The far side of the room from the entrance has an atmosphere vent. You will lose your mind and give your trigger finger carpal tunnel syndrome otherwise.
I recommend you play through this once, though from sheer exhaustion I NEVER want to do it again. It took FOREVER. I'm happy I did it though
On a more practical note, the base music and voices didn't work. Only the reactor mainframe had a voice, and only special music played. I needed to see a lets play to hear how it should have sounded, but this is a port issue.
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cjb135691
- Posts: 137
- Joined: Fri Nov 09, 2012 5:20 am
It is a port issue. I've
It is a port issue. I've played all three parts with ttw several times and i've had very few voices and only a few of the soundtracks songs ever played. I think it has to do with this mod relying on Fose and not Nvse and having been designed to run with Fo3s master only. People with the right knowledge in the geck should probably be able to fix this. I've had a couple chats with Andromeda Crescent, the author of this series and he said he and Firelady the original author and mastermind behind the series envisioned it only for fo3. So with that being said, i suppose a Fnv based pc would probably seem out of place. If you were implying to some of the dialog that's encountered that makes your character look and sound weak, i know what you mean. I wasn't too thrilled about the fact that you do a lot of complaining throughout it and there's no extra options to do otherwise. My character, she's supposed to be a tough intelligent member of the Brotherhood and that's a real downplay on it. As for the issues, hopefully someone with the skills someday with step up and attempt to fix it so it works for ttw. AC said he has no problem with it being ported and what not, just so long as he's given credit and everything where it's deserved and told what's going on.