I've finally finished my TTW adventure through the capital wasteland as the Lone wanderer and I have to say I loved it. Thank you guys for your hard work on such a massive mod, and thank you for helping me out with any bugs or problems I had along the way :P I cant Imagine that I could've had a better FO3 experience as of this point in time. I encountered little problems once I figured out some of my LO and installation problems with my mods so the experience was relatively smooth, but as with any mod of this size I was bound to come across some unavoidable bugs. So heres just a heads up on some on the larger things that I came across just In case these haven't already been reported to you, and also some gameplay and balance opinions of mine too:
-Taking the tram to Adams air force base in broken steel is bugged as the train rides straight through walls and doesn't stay on track.
-Tesla cannon only one shots aerial vertibirds with the relevant fix, not grounded ones or ones that drop off troops. Cant remember if that was the case in vanilla or not.
-Alien disintegrators are bugged when used by the aliens, they either just stand completely still or fire with only one hand
-Putting a Gatling laser in fawkes inventory will cause his special one to completely disappear as he will equip the normal one instead. Spawning a new one into his inventory wont fix it, he will use his fists forever. Had to revert to an older save to fix. Can give him unique Gatling lasers however, it wont cause this problem.
-Ashurs speech up on the catwalk in the pitt seems bugged, as you can hear multiple voices talking over each other saying different Lines of dialogue. The result is half of the cutscene being completely silent since all of his dialogue is exhausted at once
-Lack of voice modulation. Not a super big deal but any chance this could possibly fixed? I remember seeing somewhere that it cant really be fixed or something along those lines but it doesn't hurt to check right? :)
-Super Mutant DT is a bit too high IMO, even with the super mutant balance. It makes your first foray into DC EXTREMELY difficult. I had to resort to installing BLEED to do any noticeable damage against them without AP rounds that early in the game. However BLEED is pretty great so I don't regret installing that at all, greatly enhances the experience.
-Speaking of AP rounds, alternate ammo types are extremely rare unless using an inventory expanding mod. Anyway you could incorporate one of these mods into TTW itself?
-Expanding certain enemy weapon lists a possibility? Some weapons from NV don't seem to appear in DC outside of vendors, such as chainsaws (prime raider weapon), thermic lances, grenade launchers (pump action ones), cowboy repeaters and trail carbines (haven't seen outside of vendors), Bumper swords, fire axes, Most fist weapons barring knuckles and regular power fists, dynamite, hunting revolvers, .22 smgs and all throwing weapons. If theres any balance or lore reasons for not including these then feel free to share your reasoning
-Any way to integrate certain NV DLC weapons into DC? theres a mod here: http://www.nexusmods.com/newvegas/mods/47880/? that does a fine job adding them to NV seemleslly. It works for DC vendors and certain containers but they don't spawn on any enemies. You seem to have already done so with the PL lever action and double barrel (but no axes?) so would it be possible to do a patch for it? Coming across raiders with tommy guns and super mutants with Automatic rifles would be sweet!
-Brush guns seem to spawn a lot on Talon mercs. Personally seems that they shouldn't be using L-A weapons more than semi-auto and automatic weapons.
-Past Lvl30 the wasteland becomes infested with deathclaws and albino scorpions. Its insane. Any way to turn down their spawns a bit?
-Possibly adding Leather, metal and pitt raider armors to normal raider lists? just for the sake of visual diversity :)
There you have it, my short review. Theres so many things I could praise you for that theres no point in listing them, you guys are great. Will add any other significant problems that I may have forgotten If I remember them :)
ON TO NEW VEGAS!!
