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Are all (or at least most) NPC combat barks fixed?

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Bottletopman
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Joined: Thu Jan 05, 2017 12:28 am

Are all (or at least most) NPC combat barks fixed?

Post by Bottletopman » Thu Jan 05, 2017 12:37 am

In the vanilla game NPC combat dialogue wasn't set properly so as a result, only the first lines of NPC combat barks will ever play, instead of picking a random one from a pool of many more.


I'm aware that YUP fixes Ulysses' combat barks as it includes moburma's Ulysses bark fix, but nothing else is mentioned about other NPCs' combat dialogue.


I mention that last bit because TTW fixes (as far as I'm aware) used YUP as one part of its foundations so I'm wondering if generic/other named NPCs have had their dialogue fixed as well. The changelog doesn't mention anything from YUP though so I just want to confirm.


EDIT: seems like moburma's outside bets mod fixes up combat barks from what the mod page says, so I'm curious if the version of outside bets on this site incorporates these changes.


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Deathclaw_Mayor16
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The combat bark issue is

Post by Deathclaw_Mayor16 » Thu Jan 05, 2017 1:38 am

The combat bark issue is something TTW causes and that's been fixed for the next version.



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RoyBatty
Gary
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I'm unaware of any combat

Post by RoyBatty » Thu Jan 05, 2017 5:20 am

I'm unaware of any combat bark issue. I checked the legion and they yell at you and also all the "grenade!" responses and stuff, so you'll have to be more specific.


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Bottletopman
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From Moburma's Outside Bets

Post by Bottletopman » Thu Jan 05, 2017 6:20 am

From Moburma's Outside Bets mod on the nexus:


- Fixed faction combat barks. Much like the Securitrons these were botched so that only a fraction of them actually worked. The Legion in particular will now say a lot more stuff in combat.


I'm assuming the Outside Bets version that TJ was working on and uploaded to Github includes this since the last version of Outside Bets on the nexus was last updated on 20th September 2012, while the one on this site also has a github link who's last commit was in April 2016.


 


EDIT: Does this bug also affect Fallout 3 NPCs?


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RoyBatty
Gary
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Location: Vault 108

Uncut that we were (I am)

Post by RoyBatty » Thu Jan 05, 2017 7:26 am

Uncut that we were (I am) working on includes the fix for NV stuff, but so does YUP since along time so TTW Fixes would too. No this does not affect Fallout 3.


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Bottletopman
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Ooooh, very nice! Thanks!

Post by Bottletopman » Thu Jan 05, 2017 7:47 am

Ooooh, very nice! Thanks!


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