The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

Modding advice and seperate play throughs

Have something to say about Tale of Two Wastelands or have an idea for a new feature? Let us know here.
villanut
Posts: 11
Joined: Thu Dec 01, 2016 9:43 am

Thanks again Roy,could you or

Post by villanut » Sat Dec 31, 2016 1:17 am

Thanks again Roy,could you or anyone else explain how I delete these form ids please from Vault 22 Flora overhaul ?


 




  • XX00554F (D.C. Journal of Internal Medicine)


  • XX00554F (Lying, Congressional Style)


  • XX005551 (Pugilism Illustrated)


  • XX00AE3D (D.C. Journal of Internal Medicine)


  • XX00AE3F (Dean's Electronics)



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

search the id's at the mod's

Post by RoyBatty » Sat Dec 31, 2016 1:19 pm

search the id's at the mod's offset in xEdit, right click, remove


Image

villanut
Posts: 11
Joined: Thu Dec 01, 2016 9:43 am

I've got everything installed

Post by villanut » Tue Jan 03, 2017 5:21 pm

I've got everything installed but ran Fnv Lodgen before making a merged patch,can I make one with the lodgen or do I need to uninstall  lodgen and patch first ?


Many Thanks for all the help,hopefully nearly done now



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

You can make one with lodgen

Post by RoyBatty » Wed Jan 04, 2017 1:39 am

You can make one with lodgen installed without issue.


Image

villanut
Posts: 11
Joined: Thu Dec 01, 2016 9:43 am

Thank you Roy,can I install

Post by villanut » Wed Jan 04, 2017 3:53 pm

Thank you Roy,can I install these map mods and are there any different install instructions to get then to work in TTW please ?


http://www.nexusmods.com/fallout3/mods/16898/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fmodfiles%2F%3Fid%3D16898&pUp=1



http://www.nexusmods.com/newvegas/mods/58602/?


 


User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

I would say the first one

Post by RoyBatty » Wed Jan 04, 2017 4:50 pm

I would say the first one might need some massaging to get it to work, you'll have to unpack it and fiddle with it. I don't know if it has an esp or not, if so... well it will need converted. NV one should be fine.


Image

villanut
Posts: 11
Joined: Thu Dec 01, 2016 9:43 am

I tried to get them to work

Post by villanut » Wed Jan 04, 2017 7:03 pm

I tried to get them to work Roy and discovered a problem whilst I was doing it,I wanted to start a game in Nv to test the Nv map.


So I started  a new game and didn't get the option of Mojave or the Capital it took me into a dark room unless I use the pipboy light with missing textures and I can drop off the map and be back in the same place.


The Capital Wasteland save I'd started to test mods still works fine,I'm not sure this is to do with the maps because if I disable them it's still the same.


Oh also if I disable startupmenu in Mo and start a new game I start in Nv.


I saw the hotfix for the startupmenu  so downloaded and installed it and still had the same problem,now if I disable it I start in Vault 101,but still no option to choose.


Just to update installing the hotfix for slow loading seems to have got the startupmenu working,I'll start a new game save and try starting another new one


I think things may be fixed now,I was just looking at the ttw performance guide,do I make the .ini changes in mod organizer ?


Now, we shall enable the engine's built in purging within the three INIs mentioned above. If you're playing with Zan's AutoPurge Crash Protector, uninstall it before applying these superior changes.



bPreemptivelyUnloadCells=0 to bPreemptivelyUnloadCells=1

bSelectivePurgeUnusedOnFastTravel=0 to bSelectivePurgeUnusedOnFastTravel=1


 



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

The ini settings haven't been

Post by RoyBatty » Thu Jan 05, 2017 5:04 am

The hotfixes must all be used together. Please update and use all of them.


The ini settings haven't been set correct in your MO override ini, please see the manual installation instructions Point 2.


Image

villanut
Posts: 11
Joined: Thu Dec 01, 2016 9:43 am

I'm trying to set this up 1.)

Post by villanut » Thu Jan 05, 2017 4:02 pm

I'm trying to set this up 1.) Search for Fallout New Vegas within the Profile Inspector. If you use Mod Organizer, add the FalloutMO.exe to the profile. Set "Multi-display/mixed-GPU acceleration" to Single display performance mode. Finally set "Power Managment Mode" to Prefer maximum performance. Here's a visual example. http://i.imgur.com/6nYPWVX.png


But I can't find falloutmo.exe to add any ideas ?



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Temporarily rename FalloutNV

Post by RoyBatty » Thu Jan 05, 2017 6:05 pm

Temporarily rename FalloutNV.exe to it so you can add it, then rename it back.


Image

Post Reply