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Thoughts on the Union Train Station

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generalmx
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Joined: Wed Oct 19, 2016 5:54 pm

Thoughts on the Union Train Station

Post by generalmx » Sun Nov 13, 2016 6:23 am

First thanks for all the wonderful work on TTW. It has certainly inspired me to get back into modding myself.


 


Lore-wise I think the Union Train Station can be tighted-up just a little bit. I thought a more plausible scenario than the Lone Wanderer simply leaving the DC Wasteland for 9 years and then coming back to find everything almost exactly the same is the Wanderer leaving for several months because the Train breaks down once it gets to the Mojave Wasteland and goes into an auto-repair cycle, and then the Lone Wanderer moonlights as a Courier to survive. It would also explain why your companions (if you take them) don't seem to mind sticking around for a few months rather than 9 years. This would only happen once, just to explain the opening to Fallout: New Vegas.


 


As for the Train Station itself I absolutely adore it and can see the amount of work that went into it. I can't even think of an analog to the flipping train schedule in either game so that must be original work, and it's quite thematic.



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

The 9 years happens because

Post by Risewild » Sun Nov 13, 2016 7:53 am

The 9 years happens because of two reasons:




  • The Lone Wanderer needs a few years to be able to do everything the Courier did in his past (you can get an idea by reading this)


  • There was already a video with the "9 years later" ready to be used cheeky


The schedule board is indeed original work laugh.


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malakengago
Posts: 39
Joined: Sun Sep 20, 2015 4:50 am

This is probably the only

Post by malakengago » Sun Nov 13, 2016 12:48 pm

This is probably the only little gripe I have with the mod, since New Vegas occurs 4 years after FO3, not 9, and the date on the Pip Boy shows 2281.  Aside from that, I have to agree, Union Train Station was awesome.



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Puppettron
Gary
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If you don't go to Rise's

Post by Puppettron » Sun Nov 13, 2016 11:32 pm

If you don't go to Rise's link, let me tell you that not only did the team debate the 9 years thing for quite a while, but the users debate it with us too. Simply put, in order to have a single character be the main character in both wastelands, we had to either break lore to allow an adult courier the time to do everything mentioned in LR, or break immersion to make the courier do all that in less than 4 years. Since already breaking lore by making the Lone Wanderer the Courier, pushing for better immersion was the better choice
perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

generalmx
Posts: 28
Joined: Wed Oct 19, 2016 5:54 pm

Ah! Fair enough if it's

Post by generalmx » Mon Nov 14, 2016 12:26 am

Ah! Fair enough if it's already been discussed at length.



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jlf65
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My own though on that was to

Post by jlf65 » Mon Nov 14, 2016 7:10 am

My own thought on that was to make going to the NV wasteland the end of Mothership Zeta. Not only does the alien ship transport you back to the wrong place, but the wrong time as well. Ties up all loose ends nicely.




malakengago
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Joined: Sun Sep 20, 2015 4:50 am

Since I came into the mod

Post by malakengago » Mon Nov 14, 2016 1:34 pm

Since I came into the mod late in development, I had already figured there was some discussion done regarding the time difference, and figured with the mod's scope and goal, some things would have to be sacrificed.  Like I said before, if I was asked what I wished was different, the whole time difference would be it, but that in no way detracts how impressed and thankful I am for TTW.  



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jlf65
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malakengago wrote:but that in

Post by jlf65 » Mon Nov 14, 2016 4:18 pm

[quote=malakengago]but that in no way detracts how impressed and thankful I am for TTW.  [/quote]


 


Exactly. It's wonderful just being able to run FO3 under the NV engine with all the improvements that entails. You have MCM as well. Even if you couldn't reconcile the two passage between the two games, big deal. They play fine. The rest is up to the gamer - they can make whatever justifications they want in their head... or not. The games still play as they were originally intended.


 



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Puppettron
Gary
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You could make a mod that

Post by Puppettron » Tue Nov 15, 2016 11:22 pm

You could make a mod that changes those things though, we are more than supportive of that sort of thing
perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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jlf65
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Yeah, I noticed.   If I do

Post by jlf65 » Wed Nov 16, 2016 6:14 am

Yeah, I noticed. smiley  If I do make such a mod, I'll post it. Been busy working on a TTW version of my soda replacer mod... improvements to the pristine Nuka machine, a new pristine SS machine, working soda machines that sell ice cold versions of the drinks, FO4 flavors with new labels, minor changes to the bottles...


 



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