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Playing FO3 as the Courier (or basically traveling from the Mojave to the Capital Wasteland)

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Bloodway
Posts: 9
Joined: Thu Sep 29, 2016 10:40 pm

Playing FO3 as the Courier (or basically traveling from the Mojave to the Capital Wasteland)

Post by Bloodway » Thu Sep 29, 2016 10:57 pm

Although I never played this mod before but before I try it out, I want to ask when playing this mod, does the TTW mod start whatever game you're using? For example, when you start Fallout 3 you are the Lone Wanderer born at Vault 101 or if you start Fallout NV, you're the Courier waking up at Doc Mitchel's house which basically means you can travel to the Capital Wasteland as the Courier while traveling to the Mojave as the Lone Wanderer. Does this already exist in this mod or does this mod force you to start FO3 first? If so then this is where things get a bit troubling due to my personal preferences of being the Courier not the Lone Wanderer.


Basically is there a way to start with New Vegas first and then traveling to the Capital Wasteland as the Courier?


Also what about altering things in FO3 storywise to make it fit with the Courier?


 



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Welcome to the TTW community

Post by Risewild » Fri Sep 30, 2016 4:28 am

Welcome to the TTW community smiley.


When you install TTW you don't need to run Fallout 3 at all.


TTW is a Fallout New Vegas mod so you have to run Fallout New Vegas to play it. The installer only needs the Fallout 3 files so it can convert them to be usable by the Fallout New Vegas game, after that you don't need Fallout 3 anymore (except when you reinstall TTW or install a new version of TTW).


TTW starts in vault 101 with the "be born" sequence by default but, there is a addon/optional TTW file (called TTW Startup Menu) that allows you to choose where to start (it pops up a window when you start a new game with the options of starting in the Capital Wasteland or New Vegas). You can find the updated version of the addon here (the TTW installer one is outdated but we will include the new one in the next TTW update). Just install the TTW Optionals and then replace the old file with that new one and you should be ready to start in NV.


If memory serves me right, when you use the TTW Startup Menu optional (the one I linked before in this post), you get a few items and messages after you receive the pipboy from Doc Mitchel, if you read, look at and/or listen to them it will link the Courier to the Capital Wasteland and you will get a quest to go to the Capital Wasteland to find your dad (FO3 main quest). My memory is not the best and I haven't looked at that optional file in years, so I might be remembering it wrong though. cheeky


So some work have been done to link the Courier with the story of Fallout 3 if you use the optional file. yes


Hope you enjoy TTW laugh.


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Bloodway
Posts: 9
Joined: Thu Sep 29, 2016 10:40 pm

Risewild wrote:

Post by Bloodway » Fri Sep 30, 2016 4:12 pm

[quote=Risewild]


 


Welcome to the TTW community .


When you install TTW you don't need to run Fallout 3 at all.


TTW is a Fallout New Vegas mod so you have to run Fallout New Vegas to play it. The installer only needs the Fallout 3 files so it can convert them to be usable by the Fallout New Vegas game, after that you don't need Fallout 3 anymore (except when you reinstall TTW or install a new version of TTW).


TTW starts in vault 101 with the "be born" sequence by default but, there is a addon/optional TTW file (called TTW Startup Menu) that allows you to choose where to start (it pops up a window when you start a new game with the options of starting in the Capital Wasteland or New Vegas). You can find the updated version of the addon here (the TTW installer one is outdated but we will include the new one in the next TTW update). Just install the TTW Optionals and then replace the old file with that new one and you should be ready to start in NV.


If memory serves me right, when you use the TTW Startup Menu optional (the one I linked before in this post), you get a few items and messages after you receive the pipboy from Doc Mitchel, if you read, look at and/or listen to them it will link the Courier to the Capital Wasteland and you will get a quest to go to the Capital Wasteland to find your dad (FO3 main quest). My memory is not the best and I haven't looked at that optional file in years, so I might be remembering it wrong though.


So some work have been done to link the Courier with the story of Fallout 3 if you use the optional file.


Hope you enjoy TTW .


[/quote]


Well I also thought about the possibility instead of linking the Courier with the Lone Wanderer, what about the possibility of having them as separate characters, and when you play as the Courier, "Dad" is simply referred to his real name James and instead of "Finding your Dad" it'll be more like "Find the sources of a mysterious radio broadcast from a man named "James" when you're in the Mojave and plus there could be dialog changes where James refers to his son or tasks you to find him which is the Lone Wanderer (I think there could be a way to reach out Fallout 3's save game and use the character you generated there which also effects James) which becomes a companion I would think.



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

For the moment that would be

Post by Risewild » Sat Oct 01, 2016 12:16 pm

For the moment that would be better as a seperate mod.


TTW is still in Alpha stage and the team is focused in first making FO3 work as seemingless as possible from FNV in the technical part. Changes like that are extreme and would require a lot of work which would detract from working on TTW properly.


It would be better as a seperate mod because that means other modders could try and make it independently from the TTW team. laugh


I do like the idea though wink.


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