The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

Fallout 4 lore merge idea

Have something to say about Tale of Two Wastelands or have an idea for a new feature? Let us know here.
Post Reply
a2937
Posts: 130
Joined: Mon Jul 04, 2016 3:44 pm

Fallout 4 lore merge idea

Post by a2937 » Sat Jul 16, 2016 1:07 pm

         Our journey from the capitol wasteland to the Boston commonwealth begins in Washington`s institute of Technology. Inside of this building rests a device(much like the one used to create Tranquility Lane) in the Vault-Tec exhibit. Nearby it mentions that the simulation is based on a real married couple living in Sanctuary Lanes, Massachusetts. The sequence begins much like the beginning of Fallout 4:the player(who in the mirror is shown using the default templates of the corresponding gender), they get settled in, the robot takes care of the baby,Vault-Tec comes and confirms their entrance into the local vault, the bombs start dropping and the couple enter the vault. The simulation ends, and being a curious cat you decide to find out what had become of these people. You go through the metro system and end up in a nearby town over in Massachusetts within a few days. From there you head up to Sanctuary Hills to the vault shown in the simulation. All is not well in there. Everywhere you look is another skeleton and radroach. You make your way through the vault and find the cryogenic chambers. It does not take long to find that couple:both shot and killed. Determined to find out what happened to those people you find and examine the security tapes. They unveil the killer and scientists extracting an infant and eliminating the parents. You vow to bring justice to these people and save the child if at all possible. Here are notes regarding certain changes. Some dialog options and responses have to be altered to fit the new content(like Codsworth talking to you instead of one of the spouses). 



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

a2937 wrote:

Post by TrickyVein » Sat Jul 16, 2016 2:39 pm

[quote=a2937]


 Some dialog options and responses have to be altered to fit the new content(like Codsworth talking to you instead of one of the spouses). 


[/quote]


This is basically the thorn in the side of every idea to re-imagine or alter Fallout 4's main quest in any significant way. It's not feasible. 



Deathclaw_Mayor16
Posts: 122
Joined: Thu Jun 30, 2016 2:45 am

No.That isnt even remotely

Post by Deathclaw_Mayor16 » Sat Jul 16, 2016 7:08 pm

No.That isnt even remotely possible.



a2937
Posts: 130
Joined: Mon Jul 04, 2016 3:44 pm

TrickyVein wrote:

Post by a2937 » Fri Jul 22, 2016 9:49 pm

[quote=TrickyVein]


 


a2937 wrote:



 Some dialog options and responses have to be altered to fit the new content(like Codsworth talking to you instead of one of the spouses). 


 



This is basically the thorn in the side of every idea to re-imagine or alter Fallout 4's main quest in any significant way. It's not feasible. 


[/quote]


Yeah, you are right. To change things that much would require a boatload of work on top of the engine changes. The only  thing  that preserves the story is a time machine. However, it may be too tongue in cheek(and can possibly be a cliche). At least I would have an excuse to name my character Kyle Reese. :P



Post Reply