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FAQs, Mod Questions

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eslehto
Posts: 37
Joined: Thu Jan 07, 2016 7:13 pm

FAQs, Mod Questions

Post by eslehto » Thu Feb 18, 2016 2:25 am

Hey,


So, I've been reading the FAQs to get a better understanding TTW and modding. According to FAQ, someone shouldn't start a fully modded TTW game. If this correct, then what happens with the Delay DLC mod to help keep the DLCs from breaking into the baby scene?




It very understandable that the best way to start a game with base game set up with some good texture packs and later on after Vault 101 add and subtract mods. Because of very immersion breaking mods from generation. I suggest that some mods not be installed until afterwards, These are:


Project Nevada, JIP Companion and Control and Enhanced Camera.


However, There something bugging me about TTWfixes 2.2.2.


Did FO3 Unofficial Patch Updated move the lockers around in Megaton House. I Have two pictures to show the reason why these locker should remain in corner of the room. Since Fallout New Vegas introduced us to reload benches, the reloading bench is underneath and mixed in with lockers, however with YUP, the lockers are in corner and reloading bench is next to it. I'm confused why they are switched.  I will upload picture later on if you want to get a visual of what I'm talking about.


Load Order and Mod Organizer for Textures and Meshes:


I have been looking for a good guide which talks about Mod Organizer and the loose file. Everyone's Load Order is based on FOMM Load Order on the plugins such as ESP/ESM. No one seems to have any good guides how to work on Mod Organizer, TTW and Left Panel for Loose file Texture and Meshes only (Ex: NMC texture pack, Type 3 Body Replacer and Armors, WRP and such mods which have loose files, but no ESP/ESM to go with it. Where does NMCs Textures go in the Load Order in Mod Organzier?


Can someone help understand it?


 


 


 



eslehto
Posts: 37
Joined: Thu Jan 07, 2016 7:13 pm

Do you have a different

Post by eslehto » Thu Feb 18, 2016 4:38 am

Do you have a different version of TTW Fixes, Roy already answered this and told me it's a bug, but the DLCs do pop-in the birth scene. I'll deactivate it and play a new game. Take a screen shot. My mod order has after TTW optionals and yes it has it, and it's after talesoftwowasteland.esm, so it's right in the load order, so the lockers are in a different place in version 2.2.2.




Didn't mean to put this twice. Pls delete


 



eslehto
Posts: 37
Joined: Thu Jan 07, 2016 7:13 pm

Do you have a different

Post by eslehto » Thu Feb 18, 2016 5:00 am

Do you have a different version of TTW Fixes, Roy already answered this and told me it's a bug, but the DLCs do pop-in the birth scene. I'll deactivate it and play a new game. Take a screen shot. My mod order has after TTW optionals and yes it has it, and it's after talesoftwowasteland.esm, so it's right in the load order, so the lockers are in a different place in version 2.2.2.


Here the screen shots:



eslehto
Posts: 37
Joined: Thu Jan 07, 2016 7:13 pm

I'm going to be loading TTW

Post by eslehto » Thu Feb 18, 2016 5:17 am

I'm going to be loading TTW interior project in future, I'm just don't know because ILO compatibly patches. I also consider Interior project as a Quest, So I'm trying to get the Texture Packs, body replacers, UI and other things to work without lag before install Interior Project.


Also, still trying to figure Mod Order from the Load Order in MO. The non-esp/esm mods mixed with esp/esm mods.



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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

it's a bug in fixes I just

Post by chucksteel » Thu Feb 18, 2016 5:20 am

it's a bug in fixes I just looked at Fixes and the locker is in the same position as your screen. I can put together a Patch to fix the issue for you really quick if you want to use TTW Fixes. 


I never noticed the issue because I use fixes and TTWInteriors which reworks the vanilla player homes. 


Edit: Here is a fix .esp for the locker issue.


Also, You can get a way with running some mods when starting a new game. We recommend no mods because many will try to max out there load order and then have issues. The intro and tutorial are very script heavy so too many mod can and will cause an issue. That being said I NEVER! Deactivate Delay DLC. I have had no issue running it during the tutorial and I have been working on TTW since before it was released to the public. 



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