Hey,
So, I've been reading the FAQs to get a better understanding TTW and modding. According to FAQ, someone shouldn't start a fully modded TTW game. If this correct, then what happens with the Delay DLC mod to help keep the DLCs from breaking into the baby scene?
It very understandable that the best way to start a game with base game set up with some good texture packs and later on after Vault 101 add and subtract mods. Because of very immersion breaking mods from generation. I suggest that some mods not be installed until afterwards, These are:
Project Nevada, JIP Companion and Control and Enhanced Camera.
However, There something bugging me about TTWfixes 2.2.2.
Did FO3 Unofficial Patch Updated move the lockers around in Megaton House. I Have two pictures to show the reason why these locker should remain in corner of the room. Since Fallout New Vegas introduced us to reload benches, the reloading bench is underneath and mixed in with lockers, however with YUP, the lockers are in corner and reloading bench is next to it. I'm confused why they are switched. I will upload picture later on if you want to get a visual of what I'm talking about.
Load Order and Mod Organizer for Textures and Meshes:
I have been looking for a good guide which talks about Mod Organizer and the loose file. Everyone's Load Order is based on FOMM Load Order on the plugins such as ESP/ESM. No one seems to have any good guides how to work on Mod Organizer, TTW and Left Panel for Loose file Texture and Meshes only (Ex: NMC texture pack, Type 3 Body Replacer and Armors, WRP and such mods which have loose files, but no ESP/ESM to go with it. Where does NMCs Textures go in the Load Order in Mod Organzier?
Can someone help understand it?