I just noticed that while Talon company mercs (specifically the hit squad) goes from 13 DT to 17 DT to 20 DT (no headgear), the regulators jump from 17 DT to 20 DT. The tier 1 regulator seems to have a 50% chance of either having the unarmored duster or the 17 DT duster.
Wouldnt it be a better idea to have the tier 1 regulator spawn with a 13 DT duster instead? Instead of 50% chance of having very high DT for their spawn level or a 50% chance of having almost no DT?
The regulator armors also make them much better than talon mercs since they get +1 per, +5 crit and +5 guns. I think they should have roughly equal equipment.
I also noticed that the leader of the hit squads are set to boss level, which by default is 2x the player level. So at level 7, that spawns the tier 3 regulator/talon merc as the hit squad leader with the 20 DT armor and potentially a skill level 100 weapon (brush guns, marksman carbines, etc). This might be a bit much at level 7? I think it would be better to set the hit squad leader to hard difficulty instead of boss difficulty since it's not such a huge jump in equipment.
