[quote=RoyBatty]
Go to an ammo bench, breakdown your shotgun/assault carbine ammo, make AP or Slug rounds.
[/quote]
He means the enemies are too weak in all respects because of the Player's DT. Issue is, it's optional really to have high DT, and most of the strongest enemies can easily get around it. Like enclave Plasma Rifles, and Talen Company Mercs.
He is saying though, enemies like Super Mutants which all seem to use automatic weapons just seem not to do enough damage to get past the player DT. When I think about it definitely being the perks from Fallout 3 + New Vegas that can improve DT can make the player very Tanky in a lot of respects.
Being I do not like using ARMOR, being able to get more DT is welcome, but it can be a problem when I do use say Power Armor, and pretty much turn indestructible. But then again, that is kind of the point of power Armor, being it hurts you mobility badly.
Issue is, it was possible on Fallout 3 to be almost immune to Machine Guns/Assault rifles prior to TTW if I recall when you get a DR of around 85 which was easily possible with the right perks and armor. So in a lot of respects the issue exist in Fallout 3 before TTW.
This likely can be improved with perhaps seeing more Super Mutants with Heavy Weapons, like Rocket Launchers, and Mini Guns perhaps. Random Muts instead of specific ones using Heavy Weapons, make them some of the random weapons they can spawn with perhaps.
Talen Company already starts with good Armor and Weapons, and the Enclave with their Power Armor and Plasma/Energy weapons are more dangerous than super muts. Muts seem to only have HP on their side. lol