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Vault 101 security armor DT too high?

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Risewild
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Joined: Mon Oct 01, 2012 9:14 am

EnderDragonFire wrote:

Post by Risewild » Sat Jul 18, 2015 6:27 am

[quote=EnderDragonFire]


 


Well, I vote for restoring the 10mm pistol to the Vault. It is consistent with other vaults, it hits harder, and it obeys Fallout lore. But that is just my opinion. 


[/quote]


Like Jax mentioned a couple posts before, he talked about it in some extent here.


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EnderDragonFire
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@Risewild @Jaxfireheart Sorry

Post by EnderDragonFire » Sat Jul 18, 2015 6:58 am

@Risewild @Jaxfireheart Sorry, I missed that. I don't mean to sound demanding; I know how hard you guys work to please this community. Keep up the good work!


"Who are you, who do not know your history?"



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Risewild
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Don't worry about it, there

Post by Risewild » Sat Jul 18, 2015 7:03 am

Don't worry about it, there was even a mod around here to place the 10mm Pistol back, but the file sharing site that was hosting it seems to have removed the mod sad.


I encourage anyone to remake that mod or the original maker of it to reupload it if he/she still has it (I hate when we lose mods like that).


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Question
Posts: 134
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Risewild wrote:

Post by Question » Sat Jul 18, 2015 7:04 am

[quote=Risewild]


 


I see your point and it makes sense, but we have to make it kinda consistent between the wastelands, so why would vault 101 have much worst security armor than other vaults?


Mmm maybe we can work around that by making the Guards have less health somehow?  that way would take less hits even from weapons that do not bypass the armor to kill.


I am not trying to say that we shouldn't decrease the DT or dismiss your idea, I am just trying to first find other ways of not having such a difference in vault equipment in each wasteland, since FNV settings and values are always applied over the FO3 ones in TTW unless a really good reason is provided for not doing it.


[/quote]


Well there are plenty of plausible reasons for the equipment being "worse". For example, as a control vault never meant to be opened, vault-tech might have decided to save costs and issue them cheaper equipment, or a sub-contractor might have cut corners, etc, etc.


"Realistically" speaking the idea of a 19 year old running through the vault and beating multiple security officers to death with a baseball bat is pretty ridiculous as it is...



TrickyVein
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(No subject)

Post by TrickyVein » Sat Jul 18, 2015 12:53 pm



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RoyBatty
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Location: Vault 108

I have reverted the vault

Post by RoyBatty » Sat Jul 18, 2015 2:53 pm

I have reverted the vault 10mm in the next release of CFW (but kept the laser pistol), I've also reverted all the other stuff like 10mm ammo, .32 ammo (and variants), S&W Model 2 (.32 pistol), Winchester Model 70 (Hunting rifle), S&W Model 29 (Scoped 44), Shanxi Type 17 Pistol (Chinese Pistol) Chambered back to 10mm, Combat Shotguns in traps that are lootable, Silenced 10mm, Wild Bill's Pistol, and whatever else that was changed (lists, containers, vendors).


Once this is done I will make a cut content restoration mod, then finish WMX with full support for everything. Other mods (like AWOP) makes use of .32 ammo in other weapons so I don't have an issue with the one gun thing. I plan to use the Heavy Frame cut mod from NV for the Silenced 10mm also. I will use the PN WMX patch assets for the cut weapons and leave Tricky's for the weapons as they are. For me this brings a little bit more diversity to the CW which I want, and I will try to do some minor texture work to the Model 70 to make it look different than the .308 hunting rifle.


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Decker
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I for one would consider the

Post by Decker » Sun Jul 19, 2015 12:33 am

I for one would consider the current DT:8 an ideal value for Vault 101 Security Armor in TTW; It is reasonably plausible without totally unbalancing the early gameplay. I'd explain the lower DT simply by assuming that V101 Security Armor does not contain rigid armor plate inserts, while all of the other higher DT security armors in FNV do contain them. In reality a bullet resistant vest without rigid plate inserts actually is more susceptible to certain melee weapons (massive blunt force or sharp point) than handgun bullets (which it is specifically designed to stop), so it makes perfect sense if frex a baseball bat is more effective weapon than a 9mm pistol against it. If something needs to be changed (and I am not saying that it necessarily would), perhaps the V101 Security Armor should weigh a bit less than the other security armors (lighter weight would be logical if it indeed has no inserts).


An interesting idea (for some other mod perhaps) might be to make it possible to craft Security Armor Inserts at some point later in the game at a higher level, to improve the initial V101 armor up to the V34 armor specs as 'Reinforced V101 Security Armor' DT:16.


 



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Kameraden
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I saw nothing wrong with the

Post by Kameraden » Sun Jul 19, 2015 1:45 am

I saw nothing wrong with the Security Armor.   I also think it is a good teaching tool as well.  Running into enemies that are not 100% idiot proof to kill at the very start is interesting.   I normally just beat the Security to death with my baseball bat anyways, being gunskill is so low at start that the 9mm isn't very effective even vs normal enemies.  So getting past all the Security even when it was 2 vs 1 wasn't an issue.  


"You are only lost if you give up on yourself." Hans-Ulrich Rudel



Question
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But the enemies are idiot

Post by Question » Sun Jul 19, 2015 2:22 am

But the enemies are idiot proof to kill. You are just forced to use only one weapon choice to do it.



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rbroab
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You could use stealth and

Post by rbroab » Sun Jul 19, 2015 2:37 am

You could use stealth and kill them, you could choose not to kill them, use melee, or just accept the challenge and kill them using the 9mm Pistol or even BB Gun.


The game gives you options, you aren't forced to do it one way and one way only. Not every choice you make needs to be balanced with the others.


But I'm pretty sure at least 90% of TTW players have gotten past the security guards without issue cheeky I really don't feel we need to change anything... but that remains up to the devs.


I'm not alright, I'm an equal amount of left.

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