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Mods that Prevent Level Scaling

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DasKaisertum
Posts: 7
Joined: Wed Jun 03, 2015 9:16 pm

Mods that Prevent Level Scaling

Post by DasKaisertum » Sun Oct 18, 2015 8:16 pm

I'm looking for a mod where high level enemies are rare but always present and low level ones numerous and never disappear no matter how high you level. I am getting up there in DC and am about to leave but can't because the station in swarming with nothing but the stupidly broken Super Mutant Overlords.


Now I wouldn't mind that they were stupidly broken if they were also stupidly rare, but they, along with all high level enemies who are supposed to be rare (reavers, albiono scorpion, etc) seem to wholly replace their weaker counterparts at a certain point. This is both game and lore breaking. How are you supposed to be an Overlord or a Master if everyone else is as well? FNV does level scaling much better to my knowledge with the only real offense being the assassins getting sent after you becoming teams of bloody Centurions. Seriously, like sending a general to kill one dude...


So in summery, I'm looking for a mod with static or at least better tuned level scaling that does not end up replacing low tiered enemies with higher ones. 



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

As I recall, there's only one

Post by TrickyVein » Sun Oct 18, 2015 8:34 pm

As I recall, there's only one leveled creature that should obtain the level of a boss enemy in Union Station, so if all of the other leveled creatures in the area are also overlords, I wonder if you don't have a mod that's affecting the DC supermutant's leveled creature lists. 



DasKaisertum
Posts: 7
Joined: Wed Jun 03, 2015 9:16 pm

Perhaps they were only

Post by DasKaisertum » Sun Oct 18, 2015 8:41 pm

Perhaps they were only masters, but the point still stands. Too many high level enemies replacing low level ones. 



paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

What's your load order?

Post by paragonskeep » Sun Oct 18, 2015 8:48 pm

What's your load order?


If life is but a test, where's the damn answer key?!?!?

DasKaisertum
Posts: 7
Joined: Wed Jun 03, 2015 9:16 pm

FalloutNV.esm

Post by DasKaisertum » Sun Oct 18, 2015 8:50 pm


FalloutNV.esm


DeadMoney.esm


HonestHearts.esm


OldWorldBlues.esm


LonesomeRoad.esm


GunRunnersArsenal.esm


Fallout3.esm


Anchorage.esm


ThePitt.esm


BrokenSteel.esm


PointLookout.esm


Zeta.esm


TaleOfTwoWastelands.esm


Project Nevada - Core.esm


Project Nevada - Equipment.esm


Project Nevada - Rebalance.esp


Project Nevada - Cyberware.esp


Project Beauty.esm


FCOMaster.esm


New Vegas Redesigned 3.esm


Gomorrah Redesigned.esp


TTWInteriors_Core.esm


TTWInteriorsProject_Combo.esm


Mart's Mutant Mod.esm


Interior Lighting Overhaul - Core.esm


Interior Lighting Overhaul - L38PS.esm


Project Nevada - Extra Options.esm


Powered Power Armor.esm


DWCNV.esm


TTW Interiors - Powered Power Armor Patch.esp


Interior Lighting Overhaul - Ultimate Edition.esp


ILO - Tale of Two Wastelands.esp


TTW - Fellout.esp


TTWOptions.esp


TTW_SpeechChecks.esp


Change DT perks to DR.esp


TTW_OutcastTrading.esp


TTW_NoKarmaDCFollowers.esp


TTW_AnchorageCustomization.esp


The Mod Configuration Menu.esp


ttw_-_custom_race_ending_fix.esp


Cass alternate version.esp


New Vegas Redesigned 3.esp


WeaponModsExpanded.esp


EVE FNV - ALL DLC.esp


TTW Realistic Wasteland Lighting - Darker Nights.esp


Mart's Mutant Mod Merged Patch Helper.esp


Project Nevada - Rebalance Complete.esp


Project Nevada - Cyberware Additions.esp


Project Nevada - All DLC.esp


Project Nevada - TTW.esp


TTW MMM + EVE + Project Beauty.esp


IMPACT.esp


IMPACT - TTW.esp


IMPACT - AllDLC.esp


IMPACT-WMX.esp


WMX-EVE.esp


PowerArmorDX.esp


RWED - TTW.esp


SenterPats Weapon Pack.esp


ttw_bospatrols.esp


Flora Overhaul.esp


Vurt's WFO.esp


dD - Enhanced Blood Main NV.esp


1nivVSLArmors.esp


1nivPNSLPatch.esp


1nivVSLArmors Cheat.esp


1nivDWSLPatch.esp


DarNifiedUINV.esp


 


Total active plugins: 69


Total plugins: 70


 


User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

It is possible you have MMM

Post by RoyBatty » Sun Oct 18, 2015 9:29 pm

It is possible you have MMM settings that are misconfigured. The ones to pay attention to are soft unleveling and dynamic player scaling, set them to 0 if you have not.


As for supermutants, use AP ammo and high powered rifles or the LMG.


Image

DasKaisertum
Posts: 7
Joined: Wed Jun 03, 2015 9:16 pm

This wasn't with MMM

Post by DasKaisertum » Sun Oct 18, 2015 9:51 pm

This wasn't with MMM installed, this is a new playthrough I am doing.


I am glad that you can configure things like this through MMM though. What are the best settings to make it so low tier enemies are much more numerous than high tier ones? 



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Well you can't really unless

Post by RoyBatty » Sun Oct 18, 2015 10:24 pm

Well you can't really unless you alter the leveled lists. They start spawning around level 12 I think. They really shouldn't give you much issue if you use the right ammo/weapons against them.


Image

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