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Modded TTW experience

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BrainFever
Posts: 2
Joined: Thu Feb 26, 2015 11:11 am

Modded TTW experience

Post by BrainFever » Thu Feb 26, 2015 12:06 pm

Hi, finally the time I give TTW a chance has arrived. Mainly because I m fed up with how unplayable FO3 is no matter what I have tried in the past, including the recent C&PD guide, BenWah's guide in the past and numerous personal attempts to mod this game. By unplayable I mean the super annoying CTD's that occur in a variety of time periods(from 5min to even 3-4hours), the permanent crashes in specific locations like when trying to exit a certain interior or fast travel to a certain location, the crippling degrading performance of the game while your game session goes above 50-100 hours, the conflicting mods, the quite sloppy mod skills of many mod authors back then(they cant compare with the mod's quality we have in skyrim, even nv nowdays), etc. All these have been haunting me the last 5 years since I started modding FO3, so I decided to try with TTW since the community behind this project is amazingly active and experienced. You guys are my last hope. Just for the records, I have never finished a modded FO3 usually because of game ruining CTD's or mod conflicts that would totally screw my gameplay up to a point that I would give up and go back to skyrim. And this is happening for 5 years now in a row :p

So, my first question at the moment is one that I guess might have already been answered in the past or maybe in older topics but since there was a recent update and TTW has already been up for quite long and also the variaty of ttw mods is really rich and decent right now, I will ask anyway:

Is there a recommended mod list that plays well with TTW? Stability is my first priority, quantity second. I want to fill up these 2 games with as many mods as possible, but always keeping the game stable. I know that a 100% CTD free modded setup probably is just a dream, but if someone has a decent stable modded TTW setup feel free to guide me appropriately. My personal favorites and what I want to include no matter what are PN, EVE, Redesigned FO3 & FNV, MMM for FO3, AWOP for FO3 & FNV, Interiors Project for FO3 & FNV, WMK for FO3/ WMX for FNV, NVEC for NV(will it have any impact in CW? think I saw a patch somewhere in here).
I've seen patches for almost all of them but what I want is a suggested load order, or even better installation order, what to let overwrite what, etc.

Ofc, I 'm just at the beginning, so expect more questions to arise in the process.
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TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

80-100 mods. Use the ones

Post by TJ » Thu Feb 26, 2015 1:30 pm

80-100 mods. Use the ones here. For stability you could do a "risewild" playthrough. The games would be mostly vanilla, but you'd never have crashes.


My project Dash is on Kickstarter!



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

WMK can't work in NV's engine

Post by RoyBatty » Thu Feb 26, 2015 7:23 pm

WMK can't work in NV's engine without major work, but I will update WMX in the next couple of months to include all the vanilla weapons, cut or not.


Everything else on your list should be fine, except I've discovered issues with .egm files and Redesigned and purple faces on a few characters, plus black hats/sunglasses on some... sigh.


 


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tizerist
Posts: 235
Joined: Mon Sep 17, 2012 10:24 am

In answer to the original

Post by tizerist » Fri Feb 27, 2015 12:05 am

In answer to the original question, this list below is what I use to help game stability. I used to be terrified to play F3, cause a CTD could happen any moment. I would step outdoors and hope it stays running.


>NVSE. Mainly because then you can use...


>4GB exe (If you have that amount)


>NVAC


>Stutter remover (anything above version 4134 doesn't work for me unfortunately)


>TTW Fixes I think might help


 


^^Using all of those, you will be stable.



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