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Will the Enclave Armors get their Fallout 4 names?

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CrusaderTheFirst
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Will the Enclave Armors get their Fallout 4 names?

Post by CrusaderTheFirst » Fri Jul 21, 2017 2:54 pm

X-01, X-02, etc. Just a quick question.



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Risewild
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Why would we change the name

Post by Risewild » Fri Jul 21, 2017 4:19 pm

Why would we change the name of the armors? frown


I guess if someone wants to make a mod changing the name they are free to do so wink , but TTW will not alter any name of anything to match FO4


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Decker
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This is a common lore

Post by Decker » Mon Jul 24, 2017 12:58 pm

This is a common lore misconception; X-01 from Fallout 4 is NOT exactly the same as the Enclave Advanced Powerarmor. There is no X-02 powerarmor model, the Great War of 2077 occurred during the X-01 testing phase and effectively ended the US military as well as it's powerarmor R&D.


X-01 is a pre-war experimental prototype powerarmor design which was in fairly limited military field testing in the Boston area just before the war (hence the 'X' designation in the name - The X designation is typically replaced by the proper model name after the design has been finalized and standardized for mass production). This is similar practice comparable to frex US Air Forces - Experimental jet fighter models are designated 'X', and standardized fighter models are designated 'F'. In Fallout lore, standardized mass produced US military powerarmors are all designated 'T', like T-45d or T-51b.. X means experimental, which means it is not yet ready for mass production or full scale field use.


All Enclave Powerarmors (except for their old pre-war T-51b armors still in limited use) are post-war designs completed way more than a century after the Great War of 2077. Enclave armors do borrow a lot from previous makes and models, improving upon them, but they are not the same. With their new armor models, Enclave also abandoned the US military model naming standards instead simply going for Advanced Power Armor (APA) Mk1 and Mk2.. While this is never shown in more detail ingame, it stands to reason that Enclave APA Mk1 and especially Mk2 are actually somewhat superior designs when compared to the old X-01, more practical to maintain etc..


So, in a nutshell, by simply using the original NV and F3 naming for the armors, TTW is lore correct already.


 



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darthbdaman
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You're also making an

Post by darthbdaman » Mon Jul 24, 2017 2:25 pm

You're also making an assumption. We don't use the names, but there isn't any reason to assume Apa shouldn't have the X series naming convention. They don't have to be exactly the same for that to happen.

The Enclave armors are named "Enclave Power Armor" and "Enclave Power Armor Mk II"

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Decker
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I am not claiming to be right

Post by Decker » Mon Jul 24, 2017 7:01 pm

I am not claiming to be right 100 percent of the time in these things, but this is an educated interpretation based on the lore and what is actually seen ingame in all of these games. If only just to avoid further confusion, IMHO it is best to call later post war enclave designs APA (or Enclave Powerarmor) and only give the X designation to the pre-war power armor (from Fallout 4).


Helmet designs do look similar between X-01 and F2/NV enclave armors, but these are still clearly different models of powerarmor otherwise; X-01 was designed before or during 2077 while the Enclave designed their first version of APA much later on the other side of the continent, between years 2198 and 2220.


One of the F4 loading screens does say that X-01 was engineered and employed by US military remnants after the great war (presumably immediately after is what this means), but the X-01 suits can be found in unopened caches from before the war (most notably on display is the Quantum X-01 in the Nuka World DLC), so this means that the X-01 suits origin is definitely pre-war. These two factoids do not even necessarily need to conflict; Original X-01 was pre-war experimental model, which was later 'specially engineered' and pressed into service (limited production amounts most likely) by the desperate US military remnants right after the great war.


All this can be more than a bit confusing, yeah.. I am not entirely happy how Bethesda's Fallout games (especially Fallout 4) have been treating Fallout lore as a secondary priority in many of these cases. Taking it with a grain of salt is often necessary.


 



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RoyBatty
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Location: Vault 108

To quote Jokerine,

Post by RoyBatty » Tue Jul 25, 2017 1:09 am

To quote Jokerine,


I don't care about your precious immersion.


To quote me,


I don't care about your head cannon and lore.


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Lyndi
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I gave up on trying to fit

Post by Lyndi » Tue Jul 25, 2017 2:16 pm

I gave up on trying to fit FO4 into the rest of the games. No matter how you look at it it doesn't make any sense. You might be able to explain X-01 but where the hells T-60 fit in?  Answer: It doesn't. The leads at Bethesda sit down and said "PA is cool, lets put in new ones and have it spawn everywhere!" "Yeah! And lets give them cool paint jobs that boost stats because everyone knows putting flames on your car makes it go faster!"


I'm just trying to forget FO4 is even a thing at this point.


Produces the programming equivalent of coffee stains.

CrusaderTheFirst
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I think this topic is getting

Post by CrusaderTheFirst » Tue Jul 25, 2017 2:43 pm

I think this topic is getting a bit out of hand. Can someone please delete this?



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jlf65
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Sometimes the military

Post by jlf65 » Tue Jul 25, 2017 2:45 pm

Sometimes the military numbers things "out of order", like the F-104 Starfighter. I think of the T-60 power armor like that - done as a one-off series before some of the others.



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