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TTW Pn+WMX+EVE question. using MO

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Lancars
Posts: 34
Joined: Fri Feb 13, 2015 3:24 am

TTW Pn+WMX+EVE question. using MO

Post by Lancars » Mon Sep 14, 2015 10:41 am

Since i'm using EVE and WMX. is there some folders in the PN folders i should be removing since i appear to find the wazer wifle on a boat near project purity and i can still get one from biwwy. Plus for some reason its using the Wattz 2000 model and not the AER9 Laser rifle.


Plus one of the laser rifles i find. I can't remember what number but its a custom tribeam rifle that is suppose to be chargable and fire rapid scatters. The AER14 the one found in Vault 22 still charges but the beam changes back to green after a second of letting go of the trigger.


On the left panel of MO what should i be putting first? PN? the EVE and then WMX with the EVE/WMX patch? or eve and wmx infront of PN? I really need help fine tuning my game it seems.


I also keep PN core and PN extra options seperate but extra is under core. Should i just merge them?



Chaophim
Posts: 58
Joined: Sat Sep 21, 2013 2:29 am

I don't use WMX myself, but I

Post by Chaophim » Mon Sep 14, 2015 11:29 am

I don't use WMX myself, but I tend to put PN at a higher priority than EVE, followed by a feature patch (Roy Batty shows how to make one of these on his youtube channel) and a fresh merged patch all the way at the end of my LO.



Do not merge any of PN, unless you love the taste of Tylenol and your own tears - merging them will break many things.  Patches merge oka though, so if you have a PN-EVE patch and an EVE-WMX patch, those should merge okay, but I'd honestly hand-build a feature patch for them instead.



Lancars
Posts: 34
Joined: Fri Feb 13, 2015 3:24 am

Oh dear. I'm not very skilled

Post by Lancars » Mon Sep 14, 2015 12:17 pm

Oh dear. I'm not very skilled at this stuff really. So i dunno what to fully do when it comes to merged patch except tell FNVedit to just make a merged patch. And poke numbers of damage and magazine size on weapons. Everyone here is a coder while I'm someone who just hits things with a stick :\


I appreciate the advice and all. I wanted PN for the implants and the sprinting really. Some other features in it i like in the rebalance but thats it. I dunno if deleting the weapons folder will muck things up.



Chaophim
Posts: 58
Joined: Sat Sep 21, 2013 2:29 am

It's pretty easy - watch this

Post by Chaophim » Mon Sep 14, 2015 12:43 pm

It's pretty easy - watch this video:  https://www.youtube.com/watch?v=z61u0bQUmgM




After that, load up all the PN, WMX, and EVE mods and follow the instructions on the video.  Hide no conflict rows helps you see what changes each mod makes to the original entry.  Just make a 'new mod' via 'copy as override into...' of the PN weapon entries and update the new mod's entries via drag-n-drop from the other mods.



Easy as swinging a stick once you've done a few entries - you'll see. :)



Lancars
Posts: 34
Joined: Fri Feb 13, 2015 3:24 am

I suck at this stuff badly. I

Post by Lancars » Tue Sep 15, 2015 3:17 am

I suck at this stuff badly. I can't do it. Some things are best left to people who can code and stuff. I'm just a mod user. I can't figure out what i need to do to combine things.



Lancars
Posts: 34
Joined: Fri Feb 13, 2015 3:24 am

I just wanna make the

Post by Lancars » Tue Sep 15, 2015 3:20 am

I just wanna make the immersive junk weapons the main junk weapons and fix the issues PN has with eve and wmx. I can't do it i'm a failure at this stuff. This is why i have to search around for mods in hopes that there is a patch for it but due to this mod being a unique case (TTW) there isn't a whole lot of people making comparability.



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RoyBatty
Gary
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Location: Vault 108

All I do is beat my head on

Post by RoyBatty » Tue Sep 15, 2015 5:39 pm

All I do is beat my head on the desk until I get it.


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Lyndi
Posts: 555
Joined: Tue Jul 07, 2015 8:32 pm

RoyBatty wrote:

Post by Lyndi » Tue Sep 15, 2015 7:49 pm

[quote=RoyBatty]


 


All I do is beat my head on the desk until I get it.


[/quote]


That's how I made it through my last calculus class....


Produces the programming equivalent of coffee stains.

Lancars
Posts: 34
Joined: Fri Feb 13, 2015 3:24 am

callmeishmael wrote:

Post by Lancars » Wed Sep 16, 2015 7:01 am

[quote=callmeishmael]


 


Lancars wrote:



 


I suck at this stuff badly. I can't do it. Some things are best left to people who can code and stuff. I'm just a mod user. I can't figure out what i need to do to combine things.


 



Have you tried? I'm not being smart here. Your comment makes it sound as though you talked yourself out of even attempting the thing. Very few of the new-to-me things I've attempted in modding worked out the first time. Some of them haven't worked out yet, but I learned a lot from beating on them and that made other things easier. The very worst thing that can happen is that you'll have to reinstall. Your project is worth that much to you, isn't it? And you do have a backup of your vanilla TTW install somewhere so it's only a matter of minutes until you're back, right?


The folks here are incredibly patient and they freely share their hard won knowledge. Give your project a try. If it doesn't work, come right back here and post your results. I'd bet a case of good ale that you will receive plenty of helpful feedback.


[/quote]


*with an exhausted tone* See the problem is i cannot seem to get how to do all this to click. Its hard to explain explain my level of intelligence when it comes to this stuff without looking like a drooling moron. Some people just have a harder time grasping some parts of this. I use MO so i don't have to completely reinstall the game and i get how it functions like a layer of cells on an overhead projector but when i look at alot of the things in FNVedit i can understand most but i do not know what to do with it to get what i want. I just want to remove the PN home made weapons cause the homemade weapons in the Immersive armors and weapons seem to work out better. I like the recipes and there is a perk to make them viable. I like the trade off of faster degradation but its offset by being more easily repaired with junk. Plus they can take mods which keeps them on par with most. And i like how the mods are from different weapons so its a mishmash. I just wanted a compatibility patch. I mean if you're trying to teach people to do this stuff great but its not for every single person that comes here. (If any of this sounds harsh i don't mean it to be i've had a lack of sleep due to some issues. I just wanted to enjoy my game and not stress over this stuff.)



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RoyBatty
Gary
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Well that's the thing with

Post by RoyBatty » Wed Sep 16, 2015 5:38 pm

Well that's the thing with modding though, if you want something a certain way you'll likely have to do it yourself. However you can easily remove the homemade weapons in PN by setting the delete flag on them like the other weapons in the PN patch that are removed.


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