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Pitt raider armor is light armor but excluded from travel light/light touch?

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Question
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Pitt raider armor is light armor but excluded from travel light/light touch?

Post by Question » Wed Jul 22, 2015 2:21 am

Looking in the GECK, i noticed that pitt DLC raider armor (like the metal master armor) is listed as light armor but is also present in the NVTravelLightBadArmorList which is used to determine which armor prevents the effects of Travel Light/Light Touch from working. Is this intended?



Thenryb
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Apparently so. I mentioned

Post by Thenryb » Wed Jul 22, 2015 6:24 am

Apparently so. I mentioned that issue in an earlier thread and do not remember which one and was told it was likely intentional. I thought there was no reason for those armors to be included in that list so I made a change in the GECK for my personal use. That was for an earlier version. I did not bother to make the change in the most recent version because I never use those armors anyway and do not care.


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RoyBatty
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Yep, they should be in those

Post by RoyBatty » Wed Jul 22, 2015 12:27 pm

Yep, they should be in those lists. Noted.


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Question
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Huh, thats weird. Why were

Post by Question » Thu Jul 23, 2015 12:27 am

Huh, thats weird. Why were they excluded from those perks on purpose?



Thenryb
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Question wrote:

Post by Thenryb » Thu Jul 23, 2015 12:39 am

[quote=Question]


 


Huh, thats weird. Why were they excluded from those perks on purpose?


[/quote]https://taleoftwowastelands.com/content/light-touch-and-travel-light-perks-not-working


 


Here is the old thread about it which "explains" it. The issue may have not gotten that much attention in that thread because the OP had an overriding issue( unrelated) which responders focused upon.


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Puppettron
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the only ones i see on that

Post by Puppettron » Thu Jul 23, 2015 2:15 am

the only ones i see on that list from the pitt that you might consider not to be on those lists are the leather rebel and bombshell armors.  both of which were flagged as heavy in FO3, which means we forgot fix the flags.


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Question
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From what i can see, all the

Post by Question » Thu Jul 23, 2015 2:31 am

From what i can see, all the pitt DLC armors are flagged as light armor in the geck though. I thought FO3 didnt have light-medium-heavy armor classifications?



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Risewild
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Yes and the bug here is that

Post by Risewild » Thu Jul 23, 2015 2:38 am

Yes and the bug here is that the armors are flagged Light when they are supposed to be medium, and the ones mentioned by Puppettron that should be affected by the light perks (leather rebel and bombshell armors) smiley.


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Question
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Ah, that explain it.

Post by Question » Thu Jul 23, 2015 2:46 am

Ah, that explain it.



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Puppettron
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they were flagged heavy in

Post by Puppettron » Thu Jul 23, 2015 2:57 am

they were flagged heavy in fo3.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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