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Super Mutant in Takoma Park

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Arkngt
Posts: 382
Joined: Fri Jun 26, 2015 7:52 pm

Super Mutant in Takoma Park

Post by Arkngt » Thu Jul 30, 2015 5:50 pm

When you get to Takoma Park in vanilla F3, one of the Super Mutants on the street seems to be scripted to walk down, equip his Missile Launcher and shoot a car further down the street, resulting in an explosion and generally being a rather cool welcome IMO. With TTW, one of the mutants walked down the street, but as he had a Heavy Incinerator instead of a Missile Launcher, he didn't do anything. A very minor thing, of course, but I've always liked the exploding car welcome there.


»You're no match for science!« Doctor Mobius

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

can you get me the formid of

Post by JaxFirehart » Thu Jul 30, 2015 6:46 pm

can you get me the formid of the mutant in question


Click on him and get me the ID that appears


The type GBO and give me that ID


The type GBF and get me THAT ID as well



Arkngt
Posts: 382
Joined: Fri Jun 26, 2015 7:52 pm

Sorry, I'm not much help

Post by Arkngt » Thu Jul 30, 2015 7:48 pm

Sorry, I'm not much help regarding that. There are like +5 Super Mutants and not sure which it is. I have a save made just before exiting to Takoma Park and all of them spawn and walk down the street. The first time there was one with a Heavy Incinerator so I thought it was him - but that seems to be random when reloading.


Can't really check in F3 either as my only saves there are from after doing it the first time.


Guess I could either - take the formids for all of the muties. Or - start a new F3 game, coc there and check which one it is in vanilla F3.


»You're no match for science!« Doctor Mobius

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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

In vanilla FO3 (From looking

Post by chucksteel » Thu Jul 30, 2015 8:01 pm

In vanilla FO3 (From looking at the FO3 GECK) He is TakomaLvlSupermutantMissile01 000c7264. He is not scripted he uses a "Use Weapon" Package to shoot the car and always hit. He is not enabled until the player hits a trigger in TakomaParkOrigin 20, -4 TrigPlayerEnable 000c726c. 


I will look at the TTW.esm and update soon. 



Arkngt
Posts: 382
Joined: Fri Jun 26, 2015 7:52 pm

Cool. :)

Post by Arkngt » Thu Jul 30, 2015 8:49 pm

Cool. :)


»You're no match for science!« Doctor Mobius

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