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What items does TTW add?

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LucasTalley
Posts: 3
Joined: Wed Apr 08, 2015 8:30 pm

What items does TTW add?

Post by LucasTalley » Wed Apr 08, 2015 8:38 pm

Hi all, I recently starting playing the glorious TTW (Thank you to the developers for giving us such a creation) and as i was runnin around doing my play through i noticed new weapons and ammo types among other things and i was wondering is there a complete list of what was added? If the was already answered by another page please direct me to it.


"Into the valley of death rode the six hundred"

TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

New weapons and ammo types is

Post by TJ » Wed Apr 08, 2015 8:46 pm

New weapons and ammo types is not something TTW does. Check your mods.


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LucasTalley
Posts: 3
Joined: Wed Apr 08, 2015 8:30 pm

I must of added a mod and

Post by LucasTalley » Wed Apr 08, 2015 8:52 pm

I must of added a mod and forgot about it thanks 


"Into the valley of death rode the six hundred"

TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

Well, this isn't a

Post by TrickyVein » Wed Apr 08, 2015 9:29 pm

Well, this isn't a comprehensive list, but TTW does add the following things:




  • New weapon mods for some of Fallout 3's and Fallout 3's DLC weapons. These include some for the Chinese Assault Rifle, G3 Assault Rifle, Infiltrator, Chinese Pistol, .22 LR Revolver and Combat Shotgun. Probably some others I'm not mentioning, like Point Lookout's weapons.


  • New misc items/ingestibles for harvesting brain fungus and for new recipes including glowing mushrooms, different poisons in the DC wasteland, and different foods.


  • The survival bobblehead (← see me)


  • Reinforced Talon Combat Armor and MKII variants


SO TTW does add some things but nothing on the scale of a new arsenal, since that really falls outside of the purview of what TTW aims to do. 



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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

we also changed the .32

Post by Puppettron » Wed Apr 08, 2015 10:44 pm

we also changed the .32 pistol to a .22 revolver.


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LucasTalley
Posts: 3
Joined: Wed Apr 08, 2015 8:30 pm

okay thanks for the help guys

Post by LucasTalley » Thu Apr 09, 2015 2:49 am

okay thanks for the help guys


"Into the valley of death rode the six hundred"

tizerist
Posts: 235
Joined: Mon Sep 17, 2012 10:24 am

TTW adds

Post by tizerist » Thu Apr 09, 2015 3:29 pm

TTW adds


38 regular guns

16 energy weapons

2 thrown weapons, cryo mine and cryo grenade

35 melee


I was told that yesterday by Havoc (thanks!)



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Again - TTW only adds

Post by TJ » Thu Apr 09, 2015 3:39 pm

Again - TTW only adds regulator and Talon armor, and APA MkI. Those things are added by FO3 and it's DLCs, TTW just makes them play nice with FNV.


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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Well, technically, FO3 adds

Post by JaxFirehart » Thu Apr 09, 2015 3:43 pm

Well, technically, FO3 adds those weapons, and that's how the team sees it. If you look in the esm's in FNVEdit, you can see that TTW.esm modifies a bunch of weapons, but doesn't add any of them, that is done in FO3 + DLCs.


Either way, thanks for posting that info for the people who want to know.



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EnderDragonFire
Posts: 370
Joined: Sat Feb 01, 2014 6:50 pm

The regulators now have a

Post by EnderDragonFire » Sat Apr 11, 2015 5:16 pm

The regulators now have a version of Desert Ranger armor, along with all the other stuff listed. And they use lots of GRA weapons. So your might be noticing that.


"Who are you, who do not know your history?"



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