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FALLOUT 3 follower additional idea

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Calavid
Posts: 2
Joined: Sun Jan 12, 2014 6:01 am

FALLOUT 3 follower additional idea

Post by Calavid » Sun Jan 12, 2014 6:20 am

So i was playing TTW with unlimited followers mod for NV and i was sending some followers home to the 38 with all my shiny new stuff and i realized i couldn't send good ol' Jericho to the 38. if i was RP'ing this would be a good thing but it sucked that i couldn't send him back, so looked at the NV followers and thought "what if i could copy the dialog and routine scripts for the NV followers and give the dialog options to the F3 followers. I tried of course, and i obviously had no idea what to do when it comes to script editing (im only a 3d modeler), so here i am putting this up. if anyone wants to take this idea to heart i'd be extremely grateful. apology's in advance if this has already been done/suggested.


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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

This will be done at some

Post by JaxFirehart » Sun Jan 12, 2014 6:39 am

This will be done at some point, it is on the to do list. There is another thread on the forum where we discuss where the companions would be fired to if you did not send them to the lucky 38. IE Dogmeat might go hang out with Doc Mitchell, Fawkes would head up to Jacobstown etc.



Calavid
Posts: 2
Joined: Sun Jan 12, 2014 6:01 am

oh, ok, thanks! Sorry, haven

Post by Calavid » Sun Jan 12, 2014 7:04 am

oh, ok, thanks! Sorry, haven't been here long, signed up like an hour ago. thanks for taking the time to answer, BOL



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

All good, welcome to the

Post by JaxFirehart » Sun Jan 12, 2014 7:05 am

All good, welcome to the community!



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