*Might contain Spoilers*
I am not a developer so don't take my word for granted
but this is my opinion
:
The BB gun in my opinion should stay as it is, why? because if we remove the BB gun it won't make any sense when dad keeps mentioning the BB gun in dialog, also I don't think that the dad would be giving a more powerful weapon to a ten years old kid. And for a guns oriented character the player will soon receive from Amata a 9mm gun anyway. And for last as soon as the player arrives at Megaton, IIRC (s)he can just steal a hunting rifle from Lucas Simms house and/or get a Sniper rifle from a strange hollow rock behind Megaton
.
Mister Burke's gun is easy to get in the beginning, but only if you actually kill him
there are actually a lot of players that prefer to get the Tenpenny Suite and blow up Megaton. There was in the past a discussion about Mr. Burke's gun, and it was decided to give him the vanilla fallout 3 silenced gun and rename it so it becomes a unique, so I don't think the team will be reverting that decision.
About .308 ammo, I am not sure but weapon and ammo balance in the Capital Wasteland is a feature that is planned to happen in future versions.
The Tesla Armor IIRC has it's reasons to stay like it is now, or it is planned to be balanced, I really can't remember since it was talked about it quite a while ago.
If it has it's reasons it is because of FNV or something like taht.
Weapon mods are supposed to be rarer in DC, the logic behind this is because DC doesn't have anything like the Gun Runners making this mods, so the mods found throughout the ruins of the capital are supposed to be rare pre-war ones I assume. About the primers and powders like I said before the ammo balance is supposed to happen in future versions, it is still just a Alpha version after all with lots of things still to be implemented
.
The assault rifle STR requirement will be fixed in a future version too (part of the weapon and ammo balance thingie I keep talking about
).
I don't think that the recipes will be getting any changes
because the objective of TTW is to make Fallout 3 and all it's DLC's became a giant Fallout New Vegas DLC themselves, so even if the player only wants to play the CW side of the game it will still be just a FNV DLC so they have to bear with the FNV side of the game popping out sometimes.
I am really not sure what the team plans on doing there, but in my opinion there wouldn't be any change in the future. Why? Well because scrap metal is much easier to come by in the CW than NV, just kill any robot which are much more plentiful in DC then NV (with the exception of OWB DLC
) also vendors usually sell them for just one cap (I usually just buy all that Moira Brown has for one cap and sell them to the Water Processing plant guy for ten caps in the beginning of the game when I am short of caps
) also Joe the tinkerer sells them too (he can be found near the Robco Factory building) and there is even another way to get scrap metal, which is using the recipe Meals-to-Metal.
In the end even if TTW doesn't follow some of your suggestions there is always mod making, people might just make a mod for TTW implementing what you suggested
which is the beauty of modding and I know that the TTW team loves seeing released new TTW mods
.
With the best regards.
-Risewild