Rufff....!
OK...been modding Fallouts for awhile, game installs and modding req.'s [i.e.-NVSE, CASM, MCM, and so on...] are quick for me now.
[I won't tell you how many times I've had to delete and re-download the base games and reinstall utilities/tools, etc., due to my fumbling attempts, corrupted saves, or borked files...nerf...].
I know enough to be able to use FNVEdit for some simple editing and making merges. I know that some mods need to be activated before others, I know about overwriting files, using patches, editing ini's, replacing files, updating, yadayada
OK...in short I can do basic modding and make it work...
I AM NOT LOOKING FOR LOAD ORDER!
What I would like to know is what is the best GENERAL ACTIVATION/INSTALLATION ORDER for mods once everything is ready to go?
I'm NOT looking for specific mod titles, just a kind of categorized grouping for the activation/installation sequence.
[I know some things got to be done first, but what about the rest?]
I.E.; Overhauls, Buildings, Companions, Creatures, NPC's, Weapons, Armor/Clothing, Immersion, Quests, New Lands, Flora, Weather, Utilities, Textures, etc., etc., etc,...
I definitely read the install instructions concerning the mods I'm using [ex.-TTW DarNUI or TTW EVE have great instructions].
I did find an old reference to Oblivion that listed a brief general activation order, but it's OLD. The only other thing I've seen [so far] is on the S.T.E.P. wiki, but that's for Skyrim.
[They're viable but I'd like to see something directly for Fallouts]
THX
