The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

Tale of Two Wastelands - Dedicated Launcher?

Have something to say about Tale of Two Wastelands or have an idea for a new feature? Let us know here.
Post Reply
MarchUntoTorment
Posts: 105
Joined: Thu Apr 10, 2014 7:56 am

Tale of Two Wastelands - Dedicated Launcher?

Post by MarchUntoTorment » Mon Nov 24, 2014 9:17 am

I've just been thinking of late that it'd be pretty cool if FNV4GB could be packaged up with Tale of Two Wastelands. NVSE is already included, and so it seems like the next logical step. Maybe even give TTW a private launcher, with its own symbol and everything!


I'm too tired to write anything coherent. Just let me know what you think!



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

I could probably do that, I

Post by RoyBatty » Mon Nov 24, 2014 11:05 am

I could probably do that, I need to rewrite FNV4GB ... but I'm too lazy.


 


Image

sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

It would mean to make a

Post by sesom » Mon Nov 24, 2014 11:59 am

It would mean to make a modmanager too. So... I don't think it is such a good idea. It doesn't make sense to have a ton of different modmanagers for one game. We already have FOMM, NMM, Wyre & ModOrganizer (they all have their advantages and disadvantages).



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

I gotta agree with sesom here

Post by TJ » Mon Nov 24, 2014 2:10 pm

I gotta agree with sesom here: there are too many mod managers as it is.


My project Dash is on Kickstarter!



MarchUntoTorment
Posts: 105
Joined: Thu Apr 10, 2014 7:56 am

Pardon me for my lack of

Post by MarchUntoTorment » Mon Nov 24, 2014 2:25 pm

Pardon me for my lack of understanding, but I don't think it would involve a whole new mod manager - just a launcher for TTW. That said, I understand nothing of back-end coding, so I might be completely wrong here.


I'll agree that we already have most bases covered for mod managers. FOMM for all-around work, NMM for plebians, and Mod Organizer for... actually, I have no idea what that does and I'm not sure that anyone else does either :P



Gribbleshnibit8
Posts: 481
Joined: Sun Nov 04, 2012 2:06 am

The problem with a 'launcher'

Post by Gribbleshnibit8 » Mon Nov 24, 2014 4:19 pm

The problem with a 'launcher' would be that it would need to (conceivably) account for NVSE or not, 4GB would I guess be enabled in it, and then it would need to be able to be used in existing mod managers. The simplest solution for making it work easily with existing mod managers it to use exactly what we have now, that is, install the 4GB patch and let it load as it does and all the other stuff leave alone. In other words, exactly what we have.



Post Reply