Ferocious Loyalty does but not to the courier, only companions. Other than that, no, just small amounts on random equipment.
Med-X gives 25% DR. There is at least a precedent for things to give DR that we can be 100% sure arent an oversight.
Ferocious Loyalty does but not to the courier, only companions. Other than that, no, just small amounts on random equipment.
Med-X gives 25% DR. There is at least a precedent for things to give DR that we can be 100% sure arent an oversight.
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Honestly I feel it could go either way. I don't have an issue with it giving DR. Personally I'm toying with the idea of putting DR/DT combo on everything as I feel like that's a massively underutilized element that's sorely lacking from the newer FO games.
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I'm back on the 5 DR for Bark Skin train. I didn't realize DR was so widely used in base NV.
30 Helens agree that I am, pound for pound, the strongest man in a group of ducks.
The DR/DT combo idea sounds cool. Are there any items, spells, etc that do that currently?
I had to look up what the effect would be to combine the two.
[collapsed title=DR/DT Combo]...unlike in Fallouts 1 and 2, DT cannot outright reduce an attack to below 20% of its adjusted, pre-DT damage. This adjusted, pre-DT damage itself depends on any DR a player has, which itself is capped to a DR of 85.
...if a shot of damage 40 is fired against a character with 95 DR and 10 DT, the damage is first reduced to 6 (95 DR is capped down to 85% reduction), and then subtracted by 10. The final result (-4) is less than 20% of the pre-adjusted original (6), so the final damage is instead 1.2.
From http://fallout.wikia.com/wiki/Damage_Threshold[/collapsed]
“Beyond the reach of human rage
A drop of hell, a touch of strange ...”
- The Gunslinger
[quote=plumjuice]
Ferocious Loyalty does but not to the courier, only companions. Other than that, no, just small amounts on random equipment.
Med-X gives 25% DR. There is at least a precedent for things to give DR that we can be 100% sure arent an oversight.
[/quote]
And Med-X is not the only consumable that increases DR in FNV
the Slasher and the Battle Brew (from OWB DLC) also give DR (Slasher 25% DR , Battle Brew 35% DR). If all three are taken together, the PC reaches the 85% DR limit that is allowed in game (which makes me think that the battle brew added by the OWB DLC was purposely made to give such a strange amount of DR to allow the PC to be able to reach the limit DR amount one can have in-game, making me believe that DR is indeed intended to exist in FNV and used to it's full extent)
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I've been using a mod that changes a lot of armours to DT/DR combo since before I even ever heard about TTW. The armours that make sense anyway. It works fantastically well, for the player and the confrontations with enemies too.
Certainly makes fighting well equipped enemies a lot more interesting and power armoured foes downright scary.
I've played sawyers mod, I really liked having both DT and DR. But if you can't go all the way like that mod does, I think it would be best to convert all DR perks into DT. Having everything in the game give DT except a few perks just feels half-assed. If the TTW mission is to convert the full game to NV mechanics, you can't have perks giving DR.
[quote=goremand]I've played sawyers mod, I really liked having both DT and DR. But if you can't go all the way like that mod does, I think it would be best to convert all DR perks into DT. Having everything in the game give DT except a few perks just feels half-assed. If the TTW mission is to convert the full game to NV mechanics, you can't have perks giving DR.
[/quote]
Ah, but you can, and it doesn't. Some perks/ effects in FNV give DR so technically we're keeping with the standard FNV set. Thanks for your take though.
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For me, the barkskin perk seems pretty lame whether it gives a bit of DR or DT but is the only reason to do that rather tedious and boring quest since I do not need the child's luck token or want the power armor. If there are any other potential perks, I have forgotten them.
All armor and what not was changed to the DT system. DT is MUCH more effective than DR for most things, and a mix of the two is my preference.
