This could be taken as a question or a suggestion, depending on whether or not this exists already.
There's too many guns and bullets in the wasteland, both DC and the Mojave. Every fight you get in can involves a huge deluge of bullets from both sides, and 1 bullet is often not enough to do any real damage to an enemy, and virtually never enough to kill the player character.
Damage from guns being too low, but guns and bullets being so common leads to boring fights where you both just peashooter eachother till the player character's health-advantage typically wins out.
So, a mod that reduces the number of guns that spawn (on enemies and in merchant shops) and/or severely reduces the amount of ammo ingame. Guns and bullets should also become much more valuable, with a crappy gun costing as much as one of the nicer weapons in full condition from a vendor.
Damage that guns do should then be made much more lethal, equally lethal for the player character as for the common raider. Now the fights become more dynamic and melee more common/essential.
I know there'd be issues with this and the "OPness" of hand-to-hand weapons already, and I don't have an idea on how to fix that other than a revamp to the whole weapon system (you can use everything at a competent rate, and then choose to specialize in some things for small advantages). Melee is very effective at the moment, but as involved as Minecraft's, you point at the enemy in close range and click repeatedly. There's no real fighting, just out damaging. Changes ala Condemned would be nice.
